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		<title>Cycling 74  &#187;  Topic: Jit.gl.render question</title>
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		<pubDate>Tue, 18 Jun 2013 14:25:43 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-58996</guid>
					<title><![CDATA[Jit.gl.render question]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-58996</link>
					<pubDate>Fri, 23 Sep 2011 01:02:46 +0000</pubDate>
					<dc:creator>coda</dc:creator>

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						<p>Hi, in the jit.gl.render help file there&#8217;s a sub patch called &#8220;viewing transforms&#8221; if you open the sub patch you can see there are various camera controls.</p>
<p>One of these (pak rotate) doesn&#8217;t seem to work, I&#8217;ve been trying to find a way of controlling these exact same &#8220;rotate&#8221; values in jit.gl.render for nearly a week, why wont they work is this a bug? why don&#8217;t the rotate parameters even work in cycling help file?</p>
<p>Anyone, it&#8217;s at this stage I&#8217;d appreciate even just moral support as I feel like throwing this software in the bin!</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211945</guid>
					<title><![CDATA[Re: Jit.gl.render question]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211945</link>
					<pubDate>Sun, 25 Sep 2011 17:11:07 +0000</pubDate>
					<dc:creator>cap10subtext</dc:creator>

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						<p>I&#8217;m writing by memory, but if you are truly to figure out why rotate doesn&#8217;t do anything but make it jiggle, it probably because you are use to working with Euler angles (XYZ) rather than axis-angle (W, XYZ where W is the scalar value).  If the camera doesn&#8217;t accept the rotatexyz attribute (see jit.GL.handle) then you can use the quay library by Graham Wakefield or the rotatexyz Jasch object.  They are external libraries.</p>
<p>The default in Max is axis-angle to avoid gimble lock.</p>
<p>Hope this helps.</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211946</guid>
					<title><![CDATA[Re: Jit.gl.render question]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211946</link>
					<pubDate>Sun, 25 Sep 2011 18:07:14 +0000</pubDate>
					<dc:creator>coda</dc:creator>

					<description>
						<![CDATA[
						<p>Ahh, I read something similar in an older post of yours, thanks this is a good lead.</p>
<p>The point in my patch that I&#8217;m stuck, means I can rotate the jit.gl.camera around any one axis (this works as I expected) but not when using more than one axis at a time, so gl.render accepts the rotate message but only one, I&#8217;ll give rotatexyz jasch and the quay library a shot.</p>
<p>thanks for the tip!</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211947</guid>
					<title><![CDATA[Re: Jit.gl.render question]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211947</link>
					<pubDate>Wed, 25 Apr 2012 04:13:32 +0000</pubDate>
					<dc:creator>cap10subtext</dc:creator>

					<description>
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						<p>Oops, just realize this was a typo, that is supposed to be &#8220;quat&#8221; object</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211948</guid>
					<title><![CDATA[Re: Jit.gl.render question]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-question-2/#post-211948</link>
					<pubDate>Wed, 25 Apr 2012 17:16:53 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

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						<![CDATA[
						<p>If you&#8217;d like to get into more advanced hierarchical transforms and rotations, your best bet will be to spend some time with the jit.anim objects.</p>
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