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		<title>Cycling 74  &#187;  Topic: jit.gl.render repeating context in imagebuffer</title>
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		<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/feed</link>
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		<pubDate>Tue, 18 Jun 2013 17:49:02 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-23969</guid>
					<title><![CDATA[jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-23969</link>
					<pubDate>Tue, 17 Jan 2006 22:20:42 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;d like to run the following sequence using jit.gl.render:</p>
<p>- erase imagebuffer<br />
- set render parameters (like camera)<br />
- render context to imagebuffer<br />
- change render parameters<br />
- render context to imagebuffer (adding up)<br />
- output frame</p>
<p>I can do stuff like this with other gl object using @automatic 0, but I<br />
can&#8217;t find a way to render a complete context like this. It looks like<br />
writing to the imagebuffer always generates a frame. Is this even possible?</p>
<p>Thijs</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68592</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68592</link>
					<pubDate>Tue, 17 Jan 2006 22:27:02 +0000</pubDate>
					<dc:creator>wallace winfrey</dc:creator>

					<description>
						<![CDATA[
						<p>This topic is more appropriate for the Jitter list/forum. Moving it there now.</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68593</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68593</link>
					<pubDate>Tue, 17 Jan 2006 22:36:56 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m not sure that this is entirely possible until whole scene render to texture is properly supported.  For now, you can try doing the following:</p>
<p>erase render<br />
draw objects<br />
bang render<br />
draw objects with additive blend mode<br />
bang render</p>
<p>Notice the second pass has no erase.  Good luck!</p>
<p>wes</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68594</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68594</link>
					<pubDate>Tue, 17 Jan 2006 22:41:56 +0000</pubDate>
					<dc:creator>jasch</dc:creator>

					<description>
						<![CDATA[
						<p>yes, thats fine for the fori,<br />
but shouldn&#8217;t these messages still show up on the main-maxmsp-list?</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68595</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68595</link>
					<pubDate>Tue, 17 Jan 2006 22:45:33 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Aha -</p>
<p>&#8220;I&#8217;m not sure that this is entirely possible until whole scene render  <br />
to texture is properly supported.  For now, you can try doing the  <br />
following&#8221;</p>
<p>I had asked a question earlier regarding this. I noticed the @capture  <br />
only allowed for a &#8216;One GL object&#8217; to &#8216;One Texture&#8217; mapping. I  <br />
couldnt have two  jit.gl.whatevers objects both with &#8216;@capture  <br />
destination&#8217; and get jitter to render both objects to the texture  <br />
destination. This makes sense I suppose.</p>
<p>I am getting errors with jit.gl.render &#8216;to_texture destination&#8217;  <br />
method (which I was trying to substitute for @capture). Is this still  <br />
supported, and does it work to capture the whole render context to a  <br />
texture on the GPU? Is this possible at all in any way under jitter?</p>
<p>Sorry if im being annoying with this question (and for possibly  <br />
thread hijacking), but it is functionality I would love to see, and  <br />
if it does work, I cant get it to work, and If this isnt possible, I  <br />
humbly request  this as a feature updated to the next jitter.</p>
<p>Thanks a lot.</p>
<p>BTW: the to_texture error I get is :</p>
<p>warning: method screen_grab called on invalid object</p>
<p>
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68596</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68596</link>
					<pubDate>Tue, 17 Jan 2006 22:54:50 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I haven&#8217;t quite followed the whole forum list change thing, but I subscribed<br />
to the jitter list so I guess it&#8217;ll be alright. I&#8217;ll post my jitter<br />
questions to the jitter list from now on. I&#8217;m hoping that most others jitter<br />
users read that list, because if there are more people like me, they don&#8217;t<br />
feel like hanging around on the forum.</p>
<p>t_</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68597</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68597</link>
					<pubDate>Tue, 17 Jan 2006 23:04:18 +0000</pubDate>
					<dc:creator>jasch</dc:creator>

					<description>
						<![CDATA[
						<p>well, there&#8217;s not much choice really, if you want to/need to keep up  <br />
with several topics, you need to subscribe to several lists.<br />
the unpleasant part is not being told about it.</p>
<p>/*j</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68598</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68598</link>
					<pubDate>Tue, 17 Jan 2006 23:26:32 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I think it all has to do with the fact that jitter doesn&#8217;t support sharing textures amongs different render contexts. It has come up a few times before and Joshua wrote they&#8217;re working on it. </p>
<p>I already tried the multiple bang method without the erase, but this didn&#8217;t seem to work, and also doubles the framerate, which isn&#8217;t something I can use. I guess I&#8217;ll just wait for the next jitter release.</p>
<p>t_</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68599</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68599</link>
					<pubDate>Tue, 17 Jan 2006 23:31:22 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>I don&#8217;t think it has to do with sharing between contexts, but more to<br />
do with the lack of render to texture or pbuffers.</p>
<p>wes</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68600</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68600</link>
					<pubDate>Tue, 17 Jan 2006 23:32:41 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Hm. Thanks for the info. I seemed to have missed this.</p>
<p>Are you able to get jit.gl.render &#8216;to_texture&#8217; to work? I seem to be  <br />
missing something wrt setting it up properly.</p>
<p>Any info is appreciated.</p>
<p>
v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68601</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68601</link>
					<pubDate>Tue, 17 Jan 2006 23:35:42 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>No there was a big discussion in november and render to texture does<br />
not currently work at all.  I agree that this (excuse my french)<br />
sucks.</p>
<p>patiently awaiting 1.5.3<br />
wes</p>
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					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68602</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68602</link>
					<pubDate>Tue, 17 Jan 2006 23:45:53 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Ah. Thanks a lot Wesley for the info. I seemed to have missed that  <br />
conversation and didnt see it in the archives. I eagerly await a fix  <br />
for this. Id love to be able to render a whole scene to a texture and  <br />
then apply some sexy shader goodness to the output.</p>
<p>
Thanks again -</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68603</guid>
					<title><![CDATA[Re: jit.gl.render repeating context in imagebuffer]]></title>
					<link>http://cycling74.com/forums/topic/jit-gl-render-repeating-context-in-imagebuffer/#post-68603</link>
					<pubDate>Wed, 18 Jan 2006 04:25:27 +0000</pubDate>
					<dc:creator>wallace winfrey</dc:creator>

					<description>
						<![CDATA[
						<p>> well, there&#8217;s not much choice really, if you want to/need to keep up<br />
> with several topics, you need to subscribe to several lists.<br />
> the unpleasant part is not being told about it.</p>
<p>I&#8217;m not sure what else I can do &#8212; let me quote from the Forums FAQ</p>
<p>&#8211;<br />
* There sure do seem to be a lot of forum options now. I&#8217;m not sure which one to post in. Maybe I should just continue to keep sending all Cycling &#8217;74-related emails to the MaxMSP list&#8230;</p>
<p>Please don&#8217;t! One thing we had hoped the new system would do would be to dilute the volume of the main list, and re-route the discussions to more appropriate topics. We will have a policy of moving threads that stray off-topic into a more appropriate topic.</p>
<p>* Wait! I participate on the mailing list and don&#8217;t really use the forums. How will I know that a topic has been moved?</p>
<p>We will make an announcement on the forum/list prior to moving the discussion thread. <br />
&#8211;</p>
<p>So I made the announcement on maxmsp that this topic would be moving to the Jitter forum. Lilli also sent out a link the site FAQ, which has a link to the Forum FAQ. I&#8217;m not sure what else could be done in regards to informing people that a thread has moved.</p>
<p>cheers</p>
<p>w</p>
<p>&#8211;<br />
wallace winfrey<br />
<a href="mailto:wally@cycling74.com">wally@cycling74.com</a></p>
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