jit.gl.text2d in @automatic 0 mode

Nov 9, 2011 at 2:12pm

jit.gl.text2d in @automatic 0 mode

Here is part of a larger patch to draw the values stored in the coll “dist2enemy” next to a column of colored cubes.

I’m attempting to use jit.gl.text2d in @automatic 0 mode to write all 8 lines of text (a line next to each cube) between the erasure and re-rendering of the gl context.

Can anyone see my error here?



– Pasted Max Patch, click to expand. –
Nov 9, 2011 at 4:30pm

hi john!

you simply need to change your metro to a qmetro

hope you’re well.

Nov 9, 2011 at 4:50pm

Hey Rob!

Thanks – of course! I just explained qmetro in class the other day, and then didn’t use it.

Too awesome to be answered by a former student! Love it!

Be well,



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