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jit.gl.text3d jit.GL.node & antialias


FP
April 3, 2013 | 3:46 pm

hello, how to get antialiased text with jit.gl.text3d when captured by jit.gl.node ? please.

– Pasted Max Patch, click to expand. –

April 3, 2013 | 4:21 pm

you have to do it yourself by rendering to a larger texture and then downsampling.
something like the following patch (the gauss blur may or may not be desirable).

you could also try downsampling before the blur-pass (by inserting a jit.gl.texture @adapt 0, dims set to window size). not sure if that would yield better results or performance.

– Pasted Max Patch, click to expand. –


FP
April 3, 2013 | 4:52 pm

ok. thx a lot. could you please explain me why fsaa doesn’t work ? it’s a pity to have to make a larger texture. don’t we lose fps ?


April 3, 2013 | 5:01 pm

that’s pretty much what fsaa does, so no, not losing fps.
fsaa is a property of the window, not the texture. you can’t perform the antialiasing if the geometry is already rendered to a texture.


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