jit.gl.text3d jit.GL.node & antialias

Apr 3, 2013 at 3:46pm

jit.gl.text3d jit.GL.node & antialias

hello, how to get antialiased text with jit.gl.text3d when captured by jit.gl.node ? please.

– Pasted Max Patch, click to expand. –
Apr 3, 2013 at 4:21pm

you have to do it yourself by rendering to a larger texture and then downsampling.
something like the following patch (the gauss blur may or may not be desirable).

you could also try downsampling before the blur-pass (by inserting a jit.gl.texture @adapt 0, dims set to window size). not sure if that would yield better results or performance.

– Pasted Max Patch, click to expand. –
Apr 3, 2013 at 4:52pm

ok. thx a lot. could you please explain me why fsaa doesn’t work ? it’s a pity to have to make a larger texture. don’t we lose fps ?

Apr 3, 2013 at 5:01pm

that’s pretty much what fsaa does, so no, not losing fps.
fsaa is a property of the window, not the texture. you can’t perform the antialiasing if the geometry is already rendered to a texture.


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