jit.gl.texture
Max Patch
Copy patch and select New From Clipboard in Max.
Having problems with jit.gl.texture oing some strange things. I'm not sure who to start on this issue.
it looks like my hit.gl.texture is flipped or mirrored. please have a look.
Hi Ricardo,
Is this in Max5 or Max6? Everything looks fine to me in Max6.
it is in Max 6. I'm missing one half of the picture.
I see. I was thrown off by the title of the topic since textures are working fine. If you look at the jit.matrix 5 float32 2 2 matrix you have, you're only setting 3 of the 4 cells with values. If you also set cell 1, 1 with the proper vertex and texcoord data, the full image will be rendered.
I'm not understanding you completely. Could you implement and post it?
Thank you.
Max Patch
Copy patch and select New From Clipboard in Max.
here you go!
Thanks :)