Nov 6, 2011 at 7:46am


Having problems with jit.gl.texture oing some strange things. I’m not sure who to start on this issue.
it looks like my hit.gl.texture is flipped or mirrored. please have a look.

– Pasted Max Patch, click to expand. –
Nov 6, 2011 at 4:33pm

Hi Ricardo,
Is this in Max5 or Max6? Everything looks fine to me in Max6.

Nov 6, 2011 at 5:11pm

it is in Max 6. I’m missing one half of the picture.

Nov 6, 2011 at 5:12pm

If you can see my picture.


  1. ScreenShot20111106at6.11.48PM.png
Nov 6, 2011 at 5:53pm

I see. I was thrown off by the title of the topic since textures are working fine. If you look at the jit.matrix 5 float32 2 2 matrix you have, you’re only setting 3 of the 4 cells with values. If you also set cell 1, 1 with the proper vertex and texcoord data, the full image will be rendered.

Nov 6, 2011 at 6:26pm

I’m not understanding you completely. Could you implement and post it?
Thank you.

Nov 6, 2011 at 6:36pm

here you go!

– Pasted Max Patch, click to expand. –
Nov 6, 2011 at 7:59pm

Thanks :)


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