Forums > Jitter

jit.gl.texture

November 6, 2011 | 7:46 am

Having problems with jit.gl.texture oing some strange things. I’m not sure who to start on this issue.
it looks like my hit.gl.texture is flipped or mirrored. please have a look.

– Pasted Max Patch, click to expand. –

November 6, 2011 | 4:33 pm

Hi Ricardo,
Is this in Max5 or Max6? Everything looks fine to me in Max6.


November 6, 2011 | 5:11 pm

it is in Max 6. I’m missing one half of the picture.


November 6, 2011 | 5:12 pm

If you can see my picture.

[attachment=175415,2840]

Attachments:
  1. ScreenShot20111106at6.11.48PM.png

November 6, 2011 | 5:53 pm

I see. I was thrown off by the title of the topic since textures are working fine. If you look at the jit.matrix 5 float32 2 2 matrix you have, you’re only setting 3 of the 4 cells with values. If you also set cell 1, 1 with the proper vertex and texcoord data, the full image will be rendered.


November 6, 2011 | 6:26 pm

I’m not understanding you completely. Could you implement and post it?
Thank you.


November 6, 2011 | 6:36 pm

here you go!

– Pasted Max Patch, click to expand. –

November 6, 2011 | 7:59 pm

Thanks :)


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