If I increase the size of a jit.gl.volume using the @scale attribute,
the field within it does not increase size, but remains as a block
in the center. I’ve juggled with the various settings, but can’t
figure out how to get around this. Any ideas?
I can’t say that I can verify, per se, but there is some strange
(though possibly characteristic?) behavior. When I use @scale there
is different behavior, depending on the matrix size- that seems to
make sense. Using a scale $1 $1 $1 message into jit.gl.volume, makes
some weird behavior (changing of visualization). Both methods get
weird when the volume scale is larger than the window… looks like a
That’s OS 10.4.9. Max 4.5.3. Jitter 1.6.3.
On 6/3/07, Graham Wakefield
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