jit.lcd layer and live input with dx.grab

Aug 7, 2007 at 8:42pm

jit.lcd layer and live input with dx.grab

hello,
the repositionning and resizing of jit.lcd layer are great, but how can i do the same with live video input using jit.dx.grab…?
it seems to almost work and i get a flickering of my input.
i’m not sure what is wrong.
thanx for any help
lochoi

#33177
Aug 7, 2007 at 9:49pm

hello again,
after going through the forum if found a suggestion by Dan:
‘The td.rota shader should work fine for positioning your images in the texture and you can composite them together with another slab. If you don’t have much experience with shaders and slabs, have a look in jitter-examples/render/.

With rota i can position live video for one input.
How can i do the same for three video inputs or more?
i tried the raw and columns but its not as fluid and controllable as using the number boxes for setting the position of the frames .
thanx for your help on how to keep positionning control over three slabs outputing to one same window…
lochoi

#110144
Aug 7, 2007 at 10:29pm

Use a rota slab for each image and a chain of composite slabs.

#110145

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