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		<title>Cycling 74  &#187;  Topic: jit-ogre for max 5</title>
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		<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/feed</link>
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		<pubDate>Mon, 17 Jun 2013 23:38:32 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-42951</guid>
					<title><![CDATA[jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-42951</link>
					<pubDate>Sat, 21 Mar 2009 02:19:30 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>just in case this gets lost in the original thread:</p>
<p><a href="http://www.cycling74.com/forums/index.php?t=msg&#038;&#038;th=29952&#038;goto=124155#msg_168555">http://www.cycling74.com/forums/index.php?t=msg&#038;&#038;th=29952&#038;goto=124155#msg_168555</a></p>
<p><a href="http://www.jitogre.org">http://www.jitogre.org</a></p>
<p>please reply to this thread for max 5 jit-ogre questions.</p>
<p>thanks.<br />
-rob</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153847</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153847</link>
					<pubDate>Sat, 21 Mar 2009 23:22:52 +0000</pubDate>
					<dc:creator>v8media</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;ve looked through your videos of how to get this going and so far, no luck.  I&#8217;m just getting the &#8220;error retreiving window pointer&#8221;, I scrolled through after closing the patch, and that was the only error.  Anything else I should be trying to get señor ninja to show up?</p>
<p>Thanks, Ian</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153848</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153848</link>
					<pubDate>Sun, 22 Mar 2009 01:47:14 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>sounds like you are still using the old version.  did you download the new version from the jitogre wiki (linked above)?  make sure you remove the old one, if it&#8217;s still in your max search path.</p>
<p>which reminds me.  there will probably be an error or three that shows up in the max window when you rebuild contexts.  prolly safe to ignore them&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153849</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153849</link>
					<pubDate>Fri, 27 Mar 2009 08:24:22 +0000</pubDate>
					<dc:creator>v8media</dc:creator>

					<description>
						<![CDATA[
						<p>Right you are!  Works fine now.  Off to play&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153850</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153850</link>
					<pubDate>Tue, 31 Mar 2009 20:25:02 +0000</pubDate>
					<dc:creator>pseudostereo</dc:creator>

					<description>
						<![CDATA[
						<p>hi -</p>
<p>I downloaded the new version of jit.ogre but can&#8217;t get it to run &#8211; the Max window complains &#8220;rr.gl.ogre: No such object&#8221;. </p>
<p>I assume this has something to do with the fact that when the jitogre_max5_mac.dmg installer is mounted, it contains a folder called &#8220;rr.gl.ogre.mxo&#8221; (instead of a Max external object with that name). </p>
<p>Any suggestions?</p>
<p>pH</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153851</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153851</link>
					<pubDate>Tue, 31 Mar 2009 21:43:12 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>an external is a folder (technically called a bundle).</p>
<p>just copy the .mxo bundle to your max file path and it should work fine.</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153852</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153852</link>
					<pubDate>Wed, 01 Apr 2009 17:19:50 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>many thanks to dev.sim for providing us with a new tutorial video detailing the process of exporting models from maya with animations.  mac specific but process is very similar on windows.</p>
<p>look forward to possible jit-ogre integration with the next release of gl lo-ryder.</p>
<p>check video here:<br />
<a href="http://jitogre.org/vids/maya_ogreexport_tutorial.mov">Maya to Ogre export tutorial</a></p>
<p>
also, from a previous post of dev.sim, the maya 2008 exporter:</p>
<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1">
<tr>
<td class="SmallText"><b>Quote:</b></td>
</tr>
<tr>
<td class="quote">
<a href="http://ctrl.dreamhosters.com/lo-ryder/ogreMayaExporter2008-OSX.zip">http://ctrl.dreamhosters.com/lo-ryder/ogreMayaExporter2008-OSX.zip</a>
<p>This contains the (fixed) Maya 2008 ogre exporter &#038; mel scripts + the right version of ogre.Framework to run it with. (Downloaded it from the TrickyFly guy who maintains Eihort).</p></td>
</tr>
</table>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153853</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153853</link>
					<pubDate>Mon, 06 Apr 2009 07:30:09 +0000</pubDate>
					<dc:creator>pseudostereo</dc:creator>

					<description>
						<![CDATA[
						<p>> an external is a folder (technically called a bundle).<br />
><br />
>just copy the .mxo bundle to your max file path and it should work fine.</p>
<p>Except it doesn&#8217;t, which is of course why I posted in the first place.</p>
<p>I do understand that externals are actually folders; I was just guessing that since every single other external shows up as a file, the problem might have something to do with the fact that rr.gl.ogre shows up as a plain vanilla folder.</p>
<p>It&#8217;s in my max file path, but as I said, the Max window reports &#8220;no such object&#8221;. Any idea why? And is anyone else having this problem?</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153854</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153854</link>
					<pubDate>Wed, 27 May 2009 07:28:20 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>I too am seeing this problem. Were you able to find a solution?</p>
<p>Thanks,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153855</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153855</link>
					<pubDate>Wed, 27 May 2009 17:54:22 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>no idea what this is all about.</p>
<p>i&#8217;ve attached a zip of the external.  maybe that will help?</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153856</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153856</link>
					<pubDate>Wed, 27 May 2009 21:27:32 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>Hey Rob,<br />
Nope same problem. Just to clarify what I am seeing here&#8217;s a screen shot. The external appears as a folder in the directory with a folder icon, and Max can&#8217;t load it. This is on a mac, 10.5.6, if that info helps.</p>
<p>Thanks,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153857</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153857</link>
					<pubDate>Wed, 27 May 2009 23:13:44 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>maybe moving it around from one drive to another will help.</p>
<p>also, found this online</p>
<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1">
<tr>
<td class="SmallText"><b>Quote:</b></td>
</tr>
<tr>
<td class="quote">
it would seem that they loose the bundle bit in the transfer process.
<p>install the developer tools (they are on the leopard install DVD) and run the command</p>
<p>setFile -a -B path/to/bundle-file</p>
<p>this should set the bundle bit back to what it ought to be.</p>
<p>If you don&#8217;t want to install the whole developer tool package you can install just the setFile command using Pacifist.</p>
</td>
</tr>
</table>
<p>also, removing the extension, and then re-adding.</p>
<p>very strange. sorry i can&#8217;t be of further help.</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153858</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153858</link>
					<pubDate>Wed, 27 May 2009 23:56:19 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>Strange indeed. The setFile command just gave me errors, so I downloaded the file again onto my Mac Pro (have been using a MBP), and what do ya know&#8230;the external is there as an external. Copied it over to my MBP&#8230;switches to a folder. I don&#8217;t get it. Perhaps time to do some maintenance on my MBP.</p>
<p>Thanks for your help with this.</p>
<p>Cheers,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153859</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153859</link>
					<pubDate>Wed, 27 May 2009 23:57:38 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>oh and I should add&#8230;when I view my MBP drive from my mac pro&#8230;it appears as an external. go figure.</p>
<p>David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153860</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153860</link>
					<pubDate>Thu, 28 May 2009 00:47:33 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>I now have the external loading (yeah), but max crashes as soon as I turn on the metro (boo). The last line of the ogre log states:</p>
<p>17:36:36: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library Plugin_CgProgramManager.  System Error: Unknown Error in DynLib::load at /Volumes/LaCie/mac_dev/ogre/Mac/Ogre/../../OgreMain/src/OgreDynLib.cpp (line 80)</p>
<p>Does this mean it&#8217;s pointing to file that exists on your drive ;)</p>
<p>I&#8217;ve also uploaded a crashlog if that&#8217;s any help. This is my first time using ogre (seeing if it will work for an upcoming project) and so am watching the tutorial videos as I get these crashes.</p>
<p>Please feel free to point me elsewhere for more info.</p>
<p>Thanks,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153861</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153861</link>
					<pubDate>Thu, 28 May 2009 00:53:44 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>glad you&#8217;re making progress.</p>
<p>perhaps a permission repair from disk utility is in order on the laptop.</p>
<p>did you see this line from the readme?<br />
&#8220;You may also need to copy the Cg.framework into /Library/Frameworks, if it doesn&#8217;t already exist there.&#8221;</p>
<p>check the frameworks there and if that fixes it.</p>
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					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153862</link>
					<pubDate>Thu, 28 May 2009 00:54:06 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>Might be more helpful to give you the contents of the entire log file:</p>
<p>17:53:30: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See <a href="http://freeimage.sourceforge.net">http://freeimage.sourceforge.net</a> for details<br />
17:53:30: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi<br />
17:53:30: DDS codec registering<br />
17:53:30: Registering ResourceManager for type HighLevelGpuProgram<br />
17:53:30: Registering ResourceManager for type Compositor<br />
17:53:30: MovableObjectFactory for type &#8216;Entity&#8217; registered.<br />
17:53:30: MovableObjectFactory for type &#8216;Light&#8217; registered.<br />
17:53:30: MovableObjectFactory for type &#8216;BillboardSet&#8217; registered.<br />
17:53:30: MovableObjectFactory for type &#8216;ManualObject&#8217; registered.<br />
17:53:30: MovableObjectFactory for type &#8216;BillboardChain&#8217; registered.<br />
17:53:30: MovableObjectFactory for type &#8216;RibbonTrail&#8217; registered.<br />
17:53:30: *-*-* OGRE Initialising<br />
17:53:30: *-*-* Version 1.6.0 (Shoggoth)<br />
17:53:30: Loading library RenderSystem_GL<br />
17:53:30: Installing plugin: GL RenderSystem<br />
17:53:30: OpenGL Rendering Subsystem created.<br />
17:53:30: Plugin successfully installed<br />
17:53:30: Loading library Plugin_OctreeSceneManager<br />
17:53:30: Installing plugin: Octree &#038; Terrain Scene Manager<br />
17:53:30: Plugin successfully installed<br />
17:53:30: Loading library Plugin_CgProgramManager<br />
17:53:30: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library Plugin_CgProgramManager.  System Error: Unknown Error in DynLib::load at /Volumes/LaCie/mac_dev/ogre/Mac/Ogre/../../OgreMain/src/OgreDynLib.cpp (line 80)</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153863</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153863</link>
					<pubDate>Thu, 28 May 2009 00:58:29 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>
<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1">
<tr>
<td class="SmallText"><b>robtherich wrote on Wed, 27 May 2009 18:53</b></td>
</tr>
<tr>
<td class="quote">glad you&#8217;re making progress.</td></tr></table></p>
<p>perhaps a permission repair from disk utility is in order on the laptop.</p>
<p>did you see this line from the readme?<br />
&#8220;You may also need to copy the Cg.framework into /Library/Frameworks, if it doesn&#8217;t already exist there.&#8221;</p>
<p>check the frameworks there and if that fixes it.


</p><p>I did, and there was (don&#8217;t know why) &#8230; so I replaced it and works fine. I&#8217;m getting other errors now, but I&#8217;m sure that will work itself out once I know what the heck I&#8217;m doing.</p>
<p>Thanks again,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153864</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153864</link>
					<pubDate>Thu, 28 May 2009 01:06:33 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>cool.  feel free to ask away here, or send to <a href="mailto:support@jitogre.org">support@jitogre.org</a></p>
<p>unfortunately, the wiki is a bit outdated and most of the documentation is in video form, but should get you started.</p>
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					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153865</link>
					<pubDate>Thu, 28 May 2009 04:49:05 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>Cool. Well&#8230;I&#8217;ll go ahead and ask away here just in case it helps someone else.</p>
<p>1. Do you still need to convert your mesh files into non-binary xml? Since the converter wasn&#8217;t included in the installer, I just wanted to check. The person I am working with on the model side exported a simple cylinder with texture from 3d studio max using the ogremax plugin. However I&#8217;m getting:<br />
error: there is a problem with your material file<br />
and want to help him track down (if its me or the conversion).</p>
<p>2. When I load some of the demo meshes, e.g. the default help file mesh zombie_small.mesh, I first get this error:<br />
jit.gl.render: building GL on window &#8220;ogre&#8221;&#8230;<br />
global draw end: : GL Error: Invalid enumeration</p>
<p>Any idea what the error is?</p>
<p>The ninja has been quite fun to play with! Thanks for providing this external. Very cool!</p>
<p>David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153866</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153866</link>
					<pubDate>Thu, 28 May 2009 18:46:11 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>no need to convert to xml to load in the external.  the converter is only for seeing the actual data that is in the binary file.</p>
<p>the first place to look for more information regarding errors is the ogre.log file (make sure you first load the mesh which causes the error, then close the patch.  that way the file will be unlocked and contain the relevant information).</p>
<p>for kicks, send me your .mesh and .material files that were exported, and i&#8217;ll take a look.</p>
<p>the invalid enumeration error can be safely ignored (i think).</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153867</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153867</link>
					<pubDate>Fri, 29 May 2009 03:24:02 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

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						<p>hey david. posting here in case this helps others.</p>
<p>your .material file is just a text file, and can be opened with any text editor.  looking at yours, all it contains is a comment that says Unsupported material.  this means that your exporter was not able to export your material properly from 3dmax. you will have to check the ogre artists/modelers forum for help with that.</p>
<p>this is not a huge deal, because the mesh still loads fine with the default flat white material.  the reason you can&#8217;t see it is because the cylinder itself is actually quite big (or rather the default jitter gl camera position is quite close).  if you scale it down to 0.1 or so, you will see the mesh with the flat white material.</p>
<p>hope this helps.<br />
-rob</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153868</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153868</link>
					<pubDate>Fri, 29 May 2009 03:29:46 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

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						<p>Hey Rob,<br />
Thanks for your help with this.<br />
That&#8217;s pretty funny wrt the materials file&#8230;I could have sworn I had tried to open it and saw nothing but binary jibberish&#8230;but alas there it is. And I should have been more clear&#8230;I&#8217;ve loaded the mesh fine, even added other textures to it&#8230;it just wasn&#8217;t loading the texture it came with.</p>
<p>Thanks again for your help with this. I think I now know enough to be dangerous and will check with my modeler on fixing the export issues.</p>
<p>Cheers,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153869</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153869</link>
					<pubDate>Tue, 02 Jun 2009 19:01:59 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

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						<p>Hey Rob,<br />
OK, makin&#8217; progress! I think&#8230;</p>
<p>So what we are trying to do is load in a big freakin&#8217; model of the interior and exterior of the car that is created in 3d Studio Max. To get to this point we&#8217;ve been doing a bunch of tests getting to more and more complex geometry, starting with cylinders, then to spheres with chimneys, then a horse&#8230;all with good results. Still having some issues with some materials (mainly procedural textures vs. image files), but that&#8217;s a question for a different forum. I have a couple of other questions that might be related to here? If not, a nudge in the right direction would be great. </p>
<p>1. First: if my directory contains as huge number of material files, I get a stack overflow when clicking the &#8220;get_material_list&#8221;. It varies, but points usually to the inlet of the subpatcher making the menu or an object inside, which usually means it&#8217;s having issues completing a task in a given amount of time. No amount of defers/deferlows seem to cure the problem, so was wondering if generating the menus needs to be deferred within the rr.gl.ogre object? Certainly not a big deal at the moment since the mesh files all point to the appropriate texture (or lack thereof).</p>
<p>2. Second, and this is where I might need a shove to find more info. I now have 35+ mesh files, which all together draw the 3D model of the car&#8230;separately not so exciting. I remember in a past life working with a modeler who dealt with scene graphs that showed how everything is assembled. Is there something analogous in ogre? or is there an external app that stitches together all these meshes into one ubermesh? Again&#8230;might be a bit OT for the jitter list, so please say so if it is.</p>
<p>3. I love playing with these complex models and seeing that my CPU % never gets above 10%! But clearly that because the GPU is doing all the heavy lifting. Is there a utility you would recommend for monitoring GPU usage on a mac?</p>
<p>Thanks again for all your help with this.</p>
<p>Cheers,<br />
David</p>
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					<guid>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153870</guid>
					<title><![CDATA[Re: jit-ogre for max 5]]></title>
					<link>http://cycling74.com/forums/topic/jit-ogre-for-max-5/#post-153870</link>
					<pubDate>Tue, 02 Jun 2009 19:08:48 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

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<td class="SmallText"><b>David Beaudry wrote on Tue, 02 June 2009 13:01</b></td>
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<p>2. Second, and this is where I might need a shove to find more info. I now have 35+ mesh files, which all together draw the 3D model of the car&#8230;separately not so exciting. I remember in a past life working with a modeler who dealt with scene graphs that showed how everything is assembled. Is there something analogous in ogre? or is there an external app that stitches together all these meshes into one ubermesh? Again&#8230;might be a bit OT for the jitter list, so please say so if it is.</p>



<p>Hey&#8230;perhaps that&#8217;s what the .scene file is for! drrrr. OK, I need to read up on this more.</p>
<p>David</p>
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