Forums > Jitter

[jit.op @op > @val 0.1] in opengl


FP
July 8, 2012 | 11:02 am

hello, what is the equivalent to [jit.op @op > @val 0.1] in openGL ?
thx.

f./



FP
July 8, 2012 | 11:12 am

oups sorry for the noise I got it…


May 1, 2014 | 6:44 am

Would you mind sharing? I am pretty much stuck at the exactly same thing.

Anyone else? Please!

Thank you!
ygr


May 1, 2014 | 8:04 am

with jit.gl.pix its supersimple:

– Pasted Max Patch, click to expand. –

May 2, 2014 | 3:19 am

I don’t know if I’ll ever gonna learn gen. :((

Thank you, Tobias!

Any ideas how I can do a jit.op @op max and jit.op @op + in openGL? I need it for a feedback loop so any other sugestions are more than welcome.

– Pasted Max Patch, click to expand. –

May 2, 2014 | 4:35 am

jit.op you can write in gen really almost one to one:

– Pasted Max Patch, click to expand. –

May 3, 2014 | 3:18 am

Hehe! WOnderful! Thank you so much, Tobias. Any ideas where one can find each "object" (I guess "function" is the right word) of gen?

Like how one can find what each and every object in max/msp/jitter does.

  • This reply was modified 4 months by  ygreq.

May 3, 2014 | 5:10 am

object reference(right-click "open Reference"), at the bottom


May 3, 2014 | 5:13 am

Yeap. Pretty stupid question. It was in plain site ;))

Thank you!!

Have a great weekend!


Viewing 9 posts - 1 through 9 (of 9 total)