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		<title>Cycling 74  &#187;  Topic: jit.op @op &gt; @val   as a shader</title>
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		<pubDate>Tue, 18 Jun 2013 18:54:48 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-43055</guid>
					<title><![CDATA[jit.op @op &gt; @val   as a shader]]></title>
					<link>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-43055</link>
					<pubDate>Fri, 27 Mar 2009 16:59:15 +0000</pubDate>
					<dc:creator>frank desben</dc:creator>

					<description>
						<![CDATA[
						<p>hi all</p>
<p>just a smple question:</p>
<p>how can i achieve he result of</p>
<p>&#8220;jit.op @op > @val 30&#8243;</p>
<p>with a shader:<br />
like:<br />
jit.gl.slab foo @file op.gt.jxs @colormode uyvy</p>
<p>i think it doesn&#8217;t take a single parameter, does it?</p>
<p>thank you frank</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-154272</guid>
					<title><![CDATA[Re: jit.op @op > @val   as a shader]]></title>
					<link>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-154272</link>
					<pubDate>Fri, 27 Mar 2009 21:10:15 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>you will have to either edit the shader yourself, or send a matrix to a second texture with &#8220;setall 30, bang&#8221;.</p>
						]]>
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					<guid>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-154273</guid>
					<title><![CDATA[Re: jit.op @op > @val   as a shader]]></title>
					<link>http://cycling74.com/forums/topic/jit-op-op-val-as-a-shader/#post-154273</link>
					<pubDate>Sat, 28 Mar 2009 16:22:36 +0000</pubDate>
					<dc:creator>frank desben</dc:creator>

					<description>
						<![CDATA[
						<p>thanks, robtherich,<br />
i&#8217;ll go with a matrix and send &#8220;setall 30, bang&#8221; then<br />
best, frank</p>
						]]>
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