jit.phys.body anchor point

Feb 20, 2013 at 12:14pm

jit.phys.body anchor point

I have a jit.phys.model with an .obj file as the shape for my jit.phys.body.

Its set to kinematic 1 and i am affecting the rotation of the shape so it spins around the Z axis, all fine.

However, how do i change the anchor point of this shape? changing the anchor attributes of the jit.phys.model has no effect on the anchor point for the jit.phys.body. the jit.phys.body doesn’t have the option to change its own anchor point. is there a way to do this?

this is set up I’m using for shape, i havnt supplied the other parts of the project but hopefully it helps show what i mean.

– Pasted Max Patch, click to expand. –
Attachments:
  1. smoothstick04.obj
#66599
Feb 20, 2013 at 1:22pm

hi,
you need to use “@matrixoutput 2 “…

#239708

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