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		<title>Cycling 74  &#187;  Topic: jit.phys.body question</title>
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		<pubDate>Tue, 18 Jun 2013 18:47:42 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jit-phys-body-question/#post-59566</guid>
					<title><![CDATA[jit.phys.body question]]></title>
					<link>http://cycling74.com/forums/topic/jit-phys-body-question/#post-59566</link>
					<pubDate>Wed, 26 Oct 2011 16:39:29 +0000</pubDate>
					<dc:creator>pseudostereo</dc:creator>

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						<p>Very basic question about jit.phys.body.</p>
<p>The docs say that it &#8220;represents a rigid body and collision shape in a physics simulation&#8221;.</p>
<p>But as far as I can tell, there&#8217;s no way to add a collision shape only &#8211; am I missing something? Tried to find an attribute that would allow the rigid body to be toggled off &#8211; the most likely candidates seem to be enable_sim and kinematic &#8211; but both of these seem to take the object out of the physics sim altogether.</p>
<p>So: is there any way to add a collider to an object *without* adding a rigidbody to that same object &#8211; such that the object is not affected by gravity etc but that other rigidbody objects bounce off it?</p>
<p>Simple example: a terrain or a tabletop which stays where it is while other rigidbody objects collide with it.</p>
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					<guid>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214364</guid>
					<title><![CDATA[Re: jit.phys.body question]]></title>
					<link>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214364</link>
					<pubDate>Fri, 28 Oct 2011 03:52:06 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

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						<p>hi perry. this is very easy to achieve. simply set the @mass attribute to 0.<br />
this causes the body to be &#8220;static&#8221;, where dynamic forces have no effect, but collisions still occur.</p>
<p>alternatively, if you are changing the body&#8217;s postion or rotation, you will want to set @kinematic 1.</p>
<p>hope that explains it.</p>
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					<guid>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214365</guid>
					<title><![CDATA[Re: jit.phys.body question]]></title>
					<link>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214365</link>
					<pubDate>Sat, 29 Oct 2011 19:55:19 +0000</pubDate>
					<dc:creator>Martinhagreen</dc:creator>

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						<p>Another question, it looks like its posible create a body from a jit.gl.model; but for me is always static, like &#8220;out&#8221; of the world, any ideas? someone tryed it?</p>
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					<guid>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214366</guid>
					<title><![CDATA[Re: jit.phys.body question]]></title>
					<link>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214366</link>
					<pubDate>Sat, 29 Oct 2011 21:40:21 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

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						<p>this requires jit.gl.model @matrixout to work. unfortunately a bug slipped into the release version that broke this functionality. it will be fixed for the next update.<br />
the help file to jit.phys.body shows how to do this, when @matrixoutput i working again.</p>
<p>thanks for your patience.</p>
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					<guid>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214367</guid>
					<title><![CDATA[Re: jit.phys.body question]]></title>
					<link>http://cycling74.com/forums/topic/jit-phys-body-question/#post-214367</link>
					<pubDate>Fri, 11 Nov 2011 12:00:51 +0000</pubDate>
					<dc:creator>Martinhagreen</dc:creator>

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						<p>It works perfect now with the update¡ Thank you¡</p>
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