Forums > MaxMSP

jit.phys.multiple + constraints

February 28, 2013 | 9:54 pm

Hi guys,

Here is a little patch… what works, but was wondering if there is any way i can do it with jit.phys.multiple, to be able to make as many as i want… i was tryin to stick them on the circle and trying to turn the wheel…

i can generate the positions for the sticks with jit.expr or jit.gen and multiple will do all the work, but i dont know if there is any way i can use hinges to all like in the patch below instead of the constraint generated inside the multiple object… what would connect them together instead of sticking them to a world point…

thanx in advance,
Kevin

– Pasted Max Patch, click to expand. –

March 1, 2013 | 11:23 pm

hi,
did you try to put your sticks in a poly, it can be much flexible


March 2, 2013 | 1:08 am

thanx, but i don’t get what poly you mean? poly~ what i know but that’s for MSP processing, isn’t it?


March 2, 2013 | 2:57 pm

yes, you can use poly~ not only with msp…

Attachments:
  1. PolyPhysics.zip

March 2, 2013 | 10:26 pm

thanx man a lot, you are ace, will check it how it works!


March 2, 2013 | 10:55 pm

great solution, this trick with poly seems pretty usefull for other things too!


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