Forums > Jitter

jit.phys.multiple creates physical particles that dont match the model

April 21, 2013 | 7:54 pm

Hi

I was playing around with jit.phys.multiple and get the effect I dont know how to get rid of:

– Pasted Max Patch, click to expand. –

pressing step one and two should reproduce the phenomenon.

you should be able to see 64 balls falling onto a plane, but the phys representation dont match with the rendered geometry. in my original patch it is even more significant.

any ideas?


April 22, 2013 | 3:06 pm

hi,
you have to give the correct destination name to "jit.gl.gridshape" connecting to "jit.gl.multiple"…

very strange your location of the "jit.phys.world"….

– Pasted Max Patch, click to expand. –

May 8, 2013 | 10:45 am

Thanks a lot! I appreciate you took the time.


Viewing 3 posts - 1 through 3 (of 3 total)