i found a cool thing, connecting jit.phys.multiple to nurbs….
But , it will be great to have a feature in order to make a gravity filtering.
The possibility to deactivate gravity on certain body
matmat good idea.
"Goal, It Will Be Great To Have a feature in order to make a gravity filtering.
The Possibility to deactivate gravity is some body "
To defy gravity, you could apply a positive-Y force that’s equal to or greater than the gravity force of the jit.phys.world. Alternately, you could zero the gravity for the jit.phys.world and apply a negative-Y force to the objects that you’d like to be effected by gravity.
ah of course !
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