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jit.phys.multiple/nurbs

February 29, 2012 | 3:50 pm

i found a cool thing, connecting jit.phys.multiple to nurbs….
But , it will be great to have a feature in order to make a gravity filtering.
The possibility to deactivate gravity on certain body

mathieu



LLT
February 29, 2012 | 4:05 pm

Yes!
matmat good idea.

"Goal, It Will Be Great To Have a feature in order to make a gravity filtering.
The Possibility to deactivate gravity is some body "

+1

Laurent


February 29, 2012 | 7:42 pm

To defy gravity, you could apply a positive-Y force that’s equal to or greater than the gravity force of the jit.phys.world. Alternately, you could zero the gravity for the jit.phys.world and apply a negative-Y force to the objects that you’d like to be effected by gravity.


February 29, 2012 | 8:50 pm

ah of course !
thank you


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