Forums > Jitter

jit.slide for maxmsp

April 8, 2008 | 7:08 am

is there a object like jit.slide but for numbers? Also, in the patch below, when capturing multiple mesh objects to the same texture using @capture (tex name) why do I only see one mesh object rendered?

max v2;
#N vpatcher 100 100 1195 735;
#P window setfont "Sans Serif" 9.;
#P user jit.fpsgui 60 176 60 9109513 0;
#P flonum 947 435 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[21];
#P flonum 608 436 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[20];
#P flonum 270 438 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[19];
#P window setfont "Sans Serif" 10.;
#P comment 737 362 103 9109514 matrix manpulation;
#P comment 378 362 103 9109514 matrix manpulation;
#P window setfont "Sans Serif" 9.;
#P newex 753 236 47 9109513 r draw;
#P objectname receive[3];
#P newex 55 236 47 9109513 r draw;
#P objectname receive[2];
#P newex 753 385 53 9109513 jit.pack 3;
#P newex 753 336 63 9109513 jit.unpack 3;
#P flonum 927 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[10];
#P flonum 885 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[11];
#P flonum 845 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[12];
#P newex 865 484 87 9109513 pak scale 0. 0. 0.;
#P flonum 930 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[13];
#P flonum 890 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[14];
#P flonum 850 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[15];
#P newex 849 417 99 9109513 pak position 0. 0. 0.;
#P toggle 983 395 14 0;
#P objectname toggle[7];
#P message 954 417 85 9109513 auto_normals $1;
#P toggle 855 351 15 0;
#P objectname toggle[8];
#P message 855 370 94 9109513 smooth_shading $1;
#P toggle 954 351 15 0;
#P objectname toggle[9];
#P message 954 370 90 9109513 lighting_enable $1;
#P window linecount 3;
#P newex 753 527 304 9109513 jit.gl.mesh cymon @viewalign 1 @scale 1. 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color 1. 1. 1. 1 @auto_normals 1 @capture sc @scale 0.2 0.2 0.2 @position 0. -0.4 0.;
#P objectname jit.gl.mesh[2];
#P window linecount 1;
#P newex 753 268 298 9109513 jit.gl.gridshape @shape sphere @matrixoutput 1 @automatic 0;
#P newex 404 385 53 9109513 jit.pack 3;
#P newex 404 336 63 9109513 jit.unpack 3;
#P flonum 578 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[1];
#P flonum 536 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[2];
#P flonum 496 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[3];
#P newex 516 484 87 9109513 pak scale 0. 0. 0.;
#P flonum 581 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[4];
#P flonum 541 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[5];
#P flonum 501 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[6];
#P newex 500 417 99 9109513 pak position 0. 0. 0.;
#P toggle 634 395 14 0;
#P objectname toggle[1];
#P message 605 417 85 9109513 auto_normals $1;
#P toggle 506 351 15 0;
#P objectname toggle[2];
#P message 506 370 94 9109513 smooth_shading $1;
#P toggle 605 351 15 0;
#P objectname toggle[6];
#P message 605 370 90 9109513 lighting_enable $1;
#P window linecount 3;
#P newex 404 526 296 9109513 jit.gl.mesh cymon @viewalign 1 @scale 1. 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color 1. 1. 1. 1 @auto_normals 1 @capture sc @scale 0.3 0.3 0.3 @position 0. 0. 0.;
#P objectname jit.gl.mesh[1];
#P window linecount 1;
#P newex 404 268 290 9109513 jit.gl.gridshape @shape sphere @matrixoutput 1 @automatic 0;
#N vpatcher 222 210 759 899;
#P window setfont "Sans Serif" 9.;
#P window linecount 2;
#P newex 11 199 213 9109513 jit.gl.videoplane cymon @automatic 0 @name sc_plane @transform_reset 2 @color 1. 1. 1. 0.5;
#P objectname jit.gl.videoplane[3];
#P window linecount 1;
#P newex 13 37 41 9109513 r draw;
#P objectname receive[1];
#P newex 13 156 173 9109513 jit.gl.slab cymon @file co.accum.jxs;
#P objectname jit.gl.slab[2];
#P flonum 199 101 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 199 121 137 9109513 param erase_color 0 0 0 $1;
#P newex 67 130 85 9109513 jit.gl.slab cymon;
#P objectname jit.gl.slab[3];
#P newex 13 102 173 9109513 jit.gl.slab cymon @file co.accum.jxs;
#P objectname jit.gl.slab[1];
#P newex 13 73 261 9109513 jit.gl.texture cymon @name sc @automatic 0 @dim 465 265;
#P objectname jit.gl.texture[1];
#P connect 5 0 7 0;
#P connect 6 0 0 0;
#P connect 0 0 1 0;
#P connect 3 0 1 0;
#P connect 1 0 5 0;
#P connect 1 0 2 0;
#P connect 2 0 1 1;
#P connect 4 0 3 0;
#P pop 1;
#P newobj 841 102 61 9109513 p processing;
#N vpatcher 368 569 781 885;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P message 46 53 122 9109513 reset , drawobject sc_plane ,;
#P newex 46 73 234 9109513 jit.gl.sketch cymon @layer 1 @capture tex_scene;
#P message 47 132 164 9109513 reset , drawobject scene_plane1 0;
#P newex 47 152 140 9109513 jit.gl.sketch cymon @layer 2;
#P newex 11 26 48 9109513 loadbang;
#P newex 11 232 248 9109513 jit.gl.texture cymon @name tex_scene @automatic 0;
#P objectname jit.gl.texture[2];
#P window linecount 2;
#P newex 11 252 260 9109513 jit.gl.videoplane cymon @automatic 0 @name scene_plane1 @transform_reset 2 @texture tex_scene;
#P objectname jit.gl.videoplane[2];
#P fasten 2 0 6 0 16 49 51 49;
#P connect 6 0 5 0;
#P fasten 2 0 4 0 16 99 52 99;
#P connect 4 0 3 0;
#P pop;
#P newobj 831 80 85 9109513 p rendermaster;
#P newex 55 385 53 9109513 jit.pack 3;
#P newex 55 336 63 9109513 jit.unpack 3;
#P newex 59 142 347 9109513 jit.window cymon 465 265 @depthbuffer 1 @fsaa 6 @border 1 @floating 1;
#P objectname jit.window;
#P flonum 229 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[18];
#P flonum 187 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[17];
#P flonum 147 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[16];
#P newex 167 484 87 9109513 pak scale 0. 0. 0.;
#P flonum 232 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[9];
#P flonum 192 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[8];
#P flonum 152 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P objectname flonum[7];
#P newex 151 418 99 9109513 pak position 0. 0. 0.;
#P toggle 276 395 14 0;
#P objectname toggle[5];
#P message 256 417 85 9109513 auto_normals $1;
#P toggle 157 351 15 0;
#P objectname toggle[4];
#P message 157 370 94 9109513 smooth_shading $1;
#P toggle 256 351 15 0;
#P objectname toggle[3];
#P message 256 370 90 9109513 lighting_enable $1;
#P window linecount 3;
#P newex 55 527 301 9109513 jit.gl.mesh cymon @viewalign 1 @scale 1. 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color 1. 1. 1. 1 @auto_normals 1 @capture sc @scale 0.2 0.2 0.2 @position 0. 0.4 0.;
#P objectname jit.gl.mesh;
#P window linecount 1;
#P newex 67 97 41 9109513 s draw;
#P objectname receive[13];
#P message 243 56 29 9109513 reset;
#P window linecount 2;
#P newex 243 80 201 9109513 jit.gl.handle cymon @inherit_transform 1 @auto_rotate 1 @visible 0 @radius 100;
#P objectname handle;
#P window linecount 1;
#P newex 57 71 66 9109513 t b b b erase;
#P newex 57 119 373 9109513 jit.gl.render cymon @erase_color 0. 0. 0. 1. @depth_enable 1 @blend_enable 1;
#P objectname jit.gl.render;
#P toggle 57 31 15 0;
#P objectname toggle;
#P newex 57 50 64 9109513 qmetro 30;
#P window setfont "Sans Serif" 10.;
#P comment 1 362 103 9109514 matrix manpulation;
#P window setfont "Sans Serif" 9.;
#P newex 55 268 290 9109513 jit.gl.gridshape @shape sphere @matrixoutput 1 @automatic 0;
#P newex 404 236 47 9109513 r draw;
#P objectname receive[1];
#P connect 66 0 1 0;
#P connect 1 0 26 0;
#P connect 26 0 27 0;
#P connect 17 0 10 0;
#P connect 21 0 10 0;
#P connect 15 0 10 0;
#P hidden connect 13 0 10 0;
#P hidden connect 11 0 10 0;
#P connect 27 0 10 0;
#P connect 4 0 3 0;
#P connect 3 0 6 0;
#P fasten 6 3 5 0 116 118 62 118;
#P fasten 6 0 5 0 62 104 62 104;
#P fasten 7 0 5 0 248 118 62 118;
#P connect 5 0 73 0;
#P fasten 6 2 9 0 98 93 72 93;
#P connect 26 1 27 1;
#P connect 26 2 27 2;
#P connect 70 0 22 0;
#P connect 14 0 13 0;
#P connect 18 0 17 1;
#P connect 70 0 23 0;
#P connect 22 0 21 1;
#P connect 19 0 17 2;
#P connect 23 0 21 2;
#P connect 70 0 24 0;
#P connect 20 0 17 3;
#P connect 24 0 21 3;
#P connect 8 0 7 0;
#P connect 12 0 11 0;
#P connect 16 0 15 0;
#P connect 0 0 30 0;
#P connect 30 0 46 0;
#P connect 46 0 47 0;
#P connect 36 0 31 0;
#P hidden connect 34 0 31 0;
#P hidden connect 32 0 31 0;
#P connect 47 0 31 0;
#P connect 42 0 31 0;
#P connect 38 0 31 0;
#P connect 46 1 47 1;
#P connect 46 2 47 2;
#P connect 71 0 43 0;
#P connect 35 0 34 0;
#P connect 39 0 38 1;
#P connect 71 0 44 0;
#P connect 43 0 42 1;
#P connect 40 0 38 2;
#P connect 44 0 42 2;
#P connect 71 0 45 0;
#P connect 41 0 38 3;
#P connect 45 0 42 3;
#P connect 33 0 32 0;
#P connect 37 0 36 0;
#P connect 67 0 48 0;
#P connect 48 0 64 0;
#P connect 64 0 65 0;
#P connect 56 0 49 0;
#P connect 60 0 49 0;
#P connect 65 0 49 0;
#P hidden connect 50 0 49 0;
#P hidden connect 52 0 49 0;
#P connect 54 0 49 0;
#P connect 64 1 65 1;
#P connect 64 2 65 2;
#P connect 72 0 61 0;
#P connect 53 0 52 0;
#P connect 57 0 56 1;
#P connect 72 0 62 0;
#P connect 61 0 60 1;
#P connect 58 0 56 2;
#P connect 62 0 60 2;
#P connect 72 0 63 0;
#P connect 59 0 56 3;
#P connect 63 0 60 3;
#P connect 51 0 50 0;
#P connect 55 0 54 0;
#P pop;


April 8, 2008 | 7:23 am

ironically enough its called – slide :)

On Apr 8, 2008, at 3:08 AM, Mike wrote:

>
> is there a object like jit.slide but for numbers? Also, in the
> patch below, when capturing multiple mesh objects to the same
> texture using @capture (tex name) why do I only see one mesh object
> rendered?
>
>
> max v2;
> #N vpatcher 100 100 1195 735;
> #P window setfont "Sans Serif" 9.;
> #P user jit.fpsgui 60 176 60 9109513 0;
> #P flonum 947 435 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[21];
> #P flonum 608 436 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[20];
> #P flonum 270 438 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[19];
> #P window setfont "Sans Serif" 10.;
> #P comment 737 362 103 9109514 matrix manpulation;
> #P comment 378 362 103 9109514 matrix manpulation;
> #P window setfont "Sans Serif" 9.;
> #P newex 753 236 47 9109513 r draw;
> #P objectname receive[3];
> #P newex 55 236 47 9109513 r draw;
> #P objectname receive[2];
> #P newex 753 385 53 9109513 jit.pack 3;
> #P newex 753 336 63 9109513 jit.unpack 3;
> #P flonum 927 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[10];
> #P flonum 885 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[11];
> #P flonum 845 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[12];
> #P newex 865 484 87 9109513 pak scale 0. 0. 0.;
> #P flonum 930 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[13];
> #P flonum 890 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[14];
> #P flonum 850 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[15];
> #P newex 849 417 99 9109513 pak position 0. 0. 0.;
> #P toggle 983 395 14 0;
> #P objectname toggle[7];
> #P message 954 417 85 9109513 auto_normals $1;
> #P toggle 855 351 15 0;
> #P objectname toggle[8];
> #P message 855 370 94 9109513 smooth_shading $1;
> #P toggle 954 351 15 0;
> #P objectname toggle[9];
> #P message 954 370 90 9109513 lighting_enable $1;
> #P window linecount 3;
> #P newex 753 527 304 9109513 jit.gl.mesh cymon @viewalign 1 @scale
> 1. 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color
> 1. 1. 1. 1 @auto_normals 1 @capture sc @scale 0.2 0.2 0.2 @position
> 0. -0.4 0.;
> #P objectname jit.gl.mesh[2];
> #P window linecount 1;
> #P newex 753 268 298 9109513 jit.gl.gridshape @shape sphere
> @matrixoutput 1 @automatic 0;
> #P newex 404 385 53 9109513 jit.pack 3;
> #P newex 404 336 63 9109513 jit.unpack 3;
> #P flonum 578 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[1];
> #P flonum 536 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[2];
> #P flonum 496 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[3];
> #P newex 516 484 87 9109513 pak scale 0. 0. 0.;
> #P flonum 581 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[4];
> #P flonum 541 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[5];
> #P flonum 501 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[6];
> #P newex 500 417 99 9109513 pak position 0. 0. 0.;
> #P toggle 634 395 14 0;
> #P objectname toggle[1];
> #P message 605 417 85 9109513 auto_normals $1;
> #P toggle 506 351 15 0;
> #P objectname toggle[2];
> #P message 506 370 94 9109513 smooth_shading $1;
> #P toggle 605 351 15 0;
> #P objectname toggle[6];
> #P message 605 370 90 9109513 lighting_enable $1;
> #P window linecount 3;
> #P newex 404 526 296 9109513 jit.gl.mesh cymon @viewalign 1 @scale
> 1. 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color
> 1. 1. 1. 1 @auto_normals 1 @capture sc @scale 0.3 0.3 0.3 @position
> 0. 0. 0.;
> #P objectname jit.gl.mesh[1];
> #P window linecount 1;
> #P newex 404 268 290 9109513 jit.gl.gridshape @shape sphere
> @matrixoutput 1 @automatic 0;
> #N vpatcher 222 210 759 899;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 2;
> #P newex 11 199 213 9109513 jit.gl.videoplane cymon @automatic 0
> @name sc_plane @transform_reset 2 @color 1. 1. 1. 0.5;
> #P objectname jit.gl.videoplane[3];
> #P window linecount 1;
> #P newex 13 37 41 9109513 r draw;
> #P objectname receive[1];
> #P newex 13 156 173 9109513 jit.gl.slab cymon @file co.accum.jxs;
> #P objectname jit.gl.slab[2];
> #P flonum 199 101 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P message 199 121 137 9109513 param erase_color 0 0 0 $1;
> #P newex 67 130 85 9109513 jit.gl.slab cymon;
> #P objectname jit.gl.slab[3];
> #P newex 13 102 173 9109513 jit.gl.slab cymon @file co.accum.jxs;
> #P objectname jit.gl.slab[1];
> #P newex 13 73 261 9109513 jit.gl.texture cymon @name sc @automatic
> 0 @dim 465 265;
> #P objectname jit.gl.texture[1];
> #P connect 5 0 7 0;
> #P connect 6 0 0 0;
> #P connect 0 0 1 0;
> #P connect 3 0 1 0;
> #P connect 1 0 5 0;
> #P connect 1 0 2 0;
> #P connect 2 0 1 1;
> #P connect 4 0 3 0;
> #P pop 1;
> #P newobj 841 102 61 9109513 p processing;
> #N vpatcher 368 569 781 885;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P message 46 53 122 9109513 reset , drawobject sc_plane ,;
> #P newex 46 73 234 9109513 jit.gl.sketch cymon @layer 1 @capture
> tex_scene;
> #P message 47 132 164 9109513 reset , drawobject scene_plane1 0;
> #P newex 47 152 140 9109513 jit.gl.sketch cymon @layer 2;
> #P newex 11 26 48 9109513 loadbang;
> #P newex 11 232 248 9109513 jit.gl.texture cymon @name tex_scene
> @automatic 0;
> #P objectname jit.gl.texture[2];
> #P window linecount 2;
> #P newex 11 252 260 9109513 jit.gl.videoplane cymon @automatic 0
> @name scene_plane1 @transform_reset 2 @texture tex_scene;
> #P objectname jit.gl.videoplane[2];
> #P fasten 2 0 6 0 16 49 51 49;
> #P connect 6 0 5 0;
> #P fasten 2 0 4 0 16 99 52 99;
> #P connect 4 0 3 0;
> #P pop;
> #P newobj 831 80 85 9109513 p rendermaster;
> #P newex 55 385 53 9109513 jit.pack 3;
> #P newex 55 336 63 9109513 jit.unpack 3;
> #P newex 59 142 347 9109513 jit.window cymon 465 265 @depthbuffer 1
> @fsaa 6 @border 1 @floating 1;
> #P objectname jit.window;
> #P flonum 229 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[18];
> #P flonum 187 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[17];
> #P flonum 147 457 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[16];
> #P newex 167 484 87 9109513 pak scale 0. 0. 0.;
> #P flonum 232 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[9];
> #P flonum 192 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[8];
> #P flonum 152 395 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P objectname flonum[7];
> #P newex 151 418 99 9109513 pak position 0. 0. 0.;
> #P toggle 276 395 14 0;
> #P objectname toggle[5];
> #P message 256 417 85 9109513 auto_normals $1;
> #P toggle 157 351 15 0;
> #P objectname toggle[4];
> #P message 157 370 94 9109513 smooth_shading $1;
> #P toggle 256 351 15 0;
> #P objectname toggle[3];
> #P message 256 370 90 9109513 lighting_enable $1;
> #P window linecount 3;
> #P newex 55 527 301 9109513 jit.gl.mesh cymon @viewalign 1 @scale 1.
> 1 1 @depth_enable 1 @draw_mode tri_grid @lighting_enable 1 @color 1.
> 1. 1. 1 @auto_normals 1 @capture sc @scale 0.2 0.2 0.2 @position 0.
> 0.4 0.;
> #P objectname jit.gl.mesh;
> #P window linecount 1;
> #P newex 67 97 41 9109513 s draw;
> #P objectname receive[13];
> #P message 243 56 29 9109513 reset;
> #P window linecount 2;
> #P newex 243 80 201 9109513 jit.gl.handle cymon @inherit_transform 1
> @auto_rotate 1 @visible 0 @radius 100;
> #P objectname handle;
> #P window linecount 1;
> #P newex 57 71 66 9109513 t b b b erase;
> #P newex 57 119 373 9109513 jit.gl.render cymon @erase_color 0. 0.
> 0. 1. @depth_enable 1 @blend_enable 1;
> #P objectname jit.gl.render;
> #P toggle 57 31 15 0;
> #P objectname toggle;
> #P newex 57 50 64 9109513 qmetro 30;
> #P window setfont "Sans Serif" 10.;
> #P comment 1 362 103 9109514 matrix manpulation;
> #P window setfont "Sans Serif" 9.;
> #P newex 55 268 290 9109513 jit.gl.gridshape @shape sphere
> @matrixoutput 1 @automatic 0;
> #P newex 404 236 47 9109513 r draw;
> #P objectname receive[1];
> #P connect 66 0 1 0;
> #P connect 1 0 26 0;
> #P connect 26 0 27 0;
> #P connect 17 0 10 0;
> #P connect 21 0 10 0;
> #P connect 15 0 10 0;
> #P hidden connect 13 0 10 0;
> #P hidden connect 11 0 10 0;
> #P connect 27 0 10 0;
> #P connect 4 0 3 0;
> #P connect 3 0 6 0;
> #P fasten 6 3 5 0 116 118 62 118;
> #P fasten 6 0 5 0 62 104 62 104;
> #P fasten 7 0 5 0 248 118 62 118;
> #P connect 5 0 73 0;
> #P fasten 6 2 9 0 98 93 72 93;
> #P connect 26 1 27 1;
> #P connect 26 2 27 2;
> #P connect 70 0 22 0;
> #P connect 14 0 13 0;
> #P connect 18 0 17 1;
> #P connect 70 0 23 0;
> #P connect 22 0 21 1;
> #P connect 19 0 17 2;
> #P connect 23 0 21 2;
> #P connect 70 0 24 0;
> #P connect 20 0 17 3;
> #P connect 24 0 21 3;
> #P connect 8 0 7 0;
> #P connect 12 0 11 0;
> #P connect 16 0 15 0;
> #P connect 0 0 30 0;
> #P connect 30 0 46 0;
> #P connect 46 0 47 0;
> #P connect 36 0 31 0;
> #P hidden connect 34 0 31 0;
> #P hidden connect 32 0 31 0;
> #P connect 47 0 31 0;
> #P connect 42 0 31 0;
> #P connect 38 0 31 0;
> #P connect 46 1 47 1;
> #P connect 46 2 47 2;
> #P connect 71 0 43 0;
> #P connect 35 0 34 0;
> #P connect 39 0 38 1;
> #P connect 71 0 44 0;
> #P connect 43 0 42 1;
> #P connect 40 0 38 2;
> #P connect 44 0 42 2;
> #P connect 71 0 45 0;
> #P connect 41 0 38 3;
> #P connect 45 0 42 3;
> #P connect 33 0 32 0;
> #P connect 37 0 36 0;
> #P connect 67 0 48 0;
> #P connect 48 0 64 0;
> #P connect 64 0 65 0;
> #P connect 56 0 49 0;
> #P connect 60 0 49 0;
> #P connect 65 0 49 0;
> #P hidden connect 50 0 49 0;
> #P hidden connect 52 0 49 0;
> #P connect 54 0 49 0;
> #P connect 64 1 65 1;
> #P connect 64 2 65 2;
> #P connect 72 0 61 0;
> #P connect 53 0 52 0;
> #P connect 57 0 56 1;
> #P connect 72 0 62 0;
> #P connect 61 0 60 1;
> #P connect 58 0 56 2;
> #P connect 62 0 60 2;
> #P connect 72 0 63 0;
> #P connect 59 0 56 3;
> #P connect 63 0 60 3;
> #P connect 51 0 50 0;
> #P connect 55 0 54 0;
> #P pop;
>


April 8, 2008 | 8:18 am

nice thanx vade.

any ideas on the the capture of multiple meshes?


April 8, 2008 | 2:56 pm

use a jit.gl.sketch with drawobject , name your meshes, tell the
sketch to render to texture/capture – voila.

On Apr 8, 2008, at 4:18 AM, Mike wrote:

>
> nice thanx vade.
>
> any ideas on the the capture of multiple meshes?
>


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