Forums > Jitter

jit.window

November 18, 2007 | 5:37 pm

how can i get back the data stream from my jit.window.
the idea is to render with jit vcr..

max v2;
#N vpatcher 3 44 844 624;
#P origin 0 -7;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 36 449 49 196617 r to_vcr;
#P newex 208 526 49 196617 s to_vcr;
#P comment 246 481 104 196617 ? stop writing movie;
#P comment 245 443 70 196617 ? write movie;
#P message 246 495 29 196617 stop;
#P message 245 458 109 196617 write 25. jpeg normal;
#P newex 46 138 58 196617 metro 500;
#P newex 36 476 40 196617 jit.vcr;
#P newex 46 160 55 196617 random 8;
#P number 120 160 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 120 183 54 196617 dim $1 $1;
#P newex 36 346 663 196617 jit.gl.mesh sample @draw_mode points @lighting_enable 0 @smooth_shading 1 @blend_enable 1 @blend_mode 3 1 @texture tex1 @point_size 3;
#P newex 25 290 172 196617 jit.slide @slide_up 5 @slide_down 5;
#P newex 25 317 208 196617 jit.op @op pass pass + pass pass;
#P newex 77 206 71 196617 prepend shape;
#P user ubumenu 46 183 72 196617 0 1 1 0;
#X add sphere;
#X add torus;
#X add cylinder;
#X add opencylinder;
#X add cube;
#X add opencube;
#X add plane;
#X add circle;
#X prefix_set 0 0 0;
#X pattrmode 1;
#P objectname ubumenu[3];
#P window linecount 2;
#P newex 25 241 143 196617 jit.gl.gridshape sample @matrixoutput 1 @dim 40 40;
#P toggle 108 38 34 0;
#P window linecount 1;
#P newex 108 95 79 196617 t b erase b b;
#P newex 108 76 57 196617 qmetro 20;
#P newex 108 139 200 196617 jit.gl.render sample @erase_color 0 0 0 1;
#P newex 25 393 660 196617 jit.gl.mesh sample @lighting_enable 0 @smooth_shading 1 @blend_enable 1 @blend_mode 3 1 @texture tex1 @line_width 2 @poly_mode 1 0;
#P newex 25 418 490 196617 jit.window sample @rect 600 420 1020 720 @floating 1 @fsaa 1 @idlemouse 1 @fsmenubar 0;
#P comment 144 56 100 196617 on/off;
#P window linecount 2;
#P comment 80 476 100 196617 how can i render the sample window?;
#P fasten 14 0 8 0 125 204 30 204;
#P fasten 10 0 8 0 82 236 30 236;
#P connect 8 0 12 0;
#P connect 12 0 11 0;
#P connect 11 0 3 0;
#P fasten 11 0 13 0 30 341 41 341;
#P connect 24 0 17 0;
#P fasten 7 0 18 0 113 75 51 75;
#P connect 18 0 16 0;
#P connect 16 0 9 0;
#P connect 9 1 10 0;
#P connect 7 0 5 0;
#P connect 5 0 6 0;
#P fasten 6 0 4 0 113 134 113 134;
#P fasten 6 1 4 0 136 135 113 135;
#P connect 15 0 14 0;
#P fasten 19 0 23 0 250 476 213 476;
#P fasten 20 0 23 0 251 514 213 514;
#P pop;


November 18, 2007 | 8:41 pm

There is an example for that in jitter examples folders:
jit.gl.render-tomatrix.pat


November 18, 2007 | 10:21 pm

FWIW, for recording opengl I (and a number of other people on OSX) use
iShowU. It slows down a bit when recording audio via soundflower, but
you can pipe that out to another computer and sync them later in
editing software. Just make sure to have some kind of click that
marks a synced time point to make splicing together easier.

wes

On 11/18/07, Derrick Giscloux wrote:
>
> There is an example for that in jitter examples folders:
> jit.gl.render-tomatrix.pat
>


November 20, 2007 | 7:59 pm

thanks for the hint, i will check this out.
best


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