Apr 29, 2013 at 4:06pm
I try to work a png sequence as a texture on a mesh, and play this in front of a background image.
Does anyone have any ideas about why this happens and how can i solve it? Is it because the jit window cannot be made transparent? Do i need to use other jit gl objects?
I’d really appreciate any help about this issue.
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Apr 29, 2013 at 10:16pm
on the gl objects you wish to make transparent, set @blend_enable 1 @depth_enable 0, and control the drawing order with the @layer attribute.
May 1, 2013 at 6:32pm
I have checked the forum before but still I couldn't solve my problem. Sorry if I am missing something.
Thanks a lot.
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