Apr 7, 2006 at 10:42am
I’m putting together a patch so that i can take in 100 frames of video, have 1 play in the right direction, the other in reverse and have them fade into each other as the final effect (this will be reflected into a light box kinda thing)
Anyway – i’m having problems with the xfade object; basically it look like whatever matrixset is going into the right inlet is not playing as a video when i apply a fade (it just displays the first frame of the video – or the last)
Any idea of what i’m doing wrong? or do u think it might be a mermory issue?
Apr 7, 2006 at 11:00am
sorry – patch updated – i was trying something else out when i saved the last one – this is the one with the problem – thanks
Apr 7, 2006 at 11:10am
Apr 7, 2006 at 11:16am
Thanks J – that makes sense.
I really appretiate the reply – i’ll post a fix if/when i figure it out in case anyone else is running into the same problem
Apr 7, 2006 at 12:29pm
Actually – J – i think ive fixed that issue but just noticed another that i’m sure should be easy but can’t see a solution in the docs or forum.
When running this patch for more than 20 minutes, the patch uses up all my hard drive space (about 2.5. gb free)
Since i’m not writing to disk, this shouldn’t happen – right?
Do i need to clear the kill the grab object after every loop or something?
Any advise would be great
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