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Jitter 1.6.3 beta 1 Universal Binary and Windows XP

October 5, 2006 | 7:54 pm

Hi All,

Beta versions of Jitter 1.6.3 for OS X Universal Binary and Windows
XP are now available for download at the following links. Release
notes at bottom, but this release will be especially useful for
anyone using spigot~, Macintosh users with multiple graphics cards,
and people with stereo 3D graphics cards. Unfortunately we were not
able to reproduce the reported NVidia 7950 GX2 (multi-core) issues
using multiple NVidia 7300 cards (which seem to work well, btw), so
for the time being, we can’t claim to fully support this card. There
may be driver updates which solve these problems, however, and we’d
be interested to hear of any changes in behavior from users with 7950
GX2 graphics cards.

As always please let us know of any problems you encounter and
include example patches, steps to reproduce, and system information
with your report. While these versions seem to be pretty stable, as
always with beta software, it is not recommended for installation/
performance work, and recommended that you back up your work before
installing and more often while working with the software.

OS X Universal Binary:

http://www.cycling74.com/download/jitter163b1.dmg

Windows XP:

http://www.cycling74.com/download/jitter163b1a.zip

Thanks,
Joshua

Jitter 1.6.3

new features:
- jit.gl.render new draw_buffer attribute for use with stereo contexts
- jit.window new stereo attribute for active stereo

bug fixes:
- jit.matrix fix for memory leak
- jit.op/jit.expr fix for wrap and fold operators on Intel
- jit.gl.slab fix for glreadback fbo unsupported format errors
- jit.gl.slab fix for multi-GPU, multi-monitor Macintosh systems
- jit.gl.texture fix for issues capturing and sharing between contexts
- jit.qt.movie fix for double loop notifications on first play of
newly-read movie in soc mode
- jit.qt.movie fix for various stability issues with spigot~
- jit.qt.movie fix for memory leak
- jitter audio objects fix for crashes when closing patchers with
audio on
- spigot~ fix for XML entity encoding bug


October 9, 2006 | 3:54 pm

Hi Joshua,

Does the multi monitor fix also apply to depth_grabbing? It seems capturing works but sending the depth_grab message still gives me

? error: jit.gl.pbuffer: error binding invalid pbuffer!
? error: jit.gl.texture: error binding readback mechanism for capture!

Mac OS 10.4.7, G5 Quad ppc, GeForce 7800 and 6600, Max 4.6.2, Jitter 1.6.3 b1

#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 376 270 266 196617 jit.gl.videoplane out @texture smads_tex1 @automatic 0;
#P toggle 352 211 15 0;
#P newex 352 229 52 196617 metro 40;
#P newex 352 249 58 196617 t b b erase;
#P newex 400 291 82 196617 jit.gl.render out;
#P newex 400 313 218 196617 jit.window out @depthbuffer 1 @size 512 512;
#P newex 203 25 48 196617 loadbang;
#P window linecount 2;
#P message 203 44 102 196617 ; jitter glreadback rtt;
#P window linecount 1;
#P newex 422 227 261 196617 jit.gl.texture smads @name smads_tex1 @dim 512 512;
#P newex 21 63 30 196617 t b b;
#P message 21 83 118 196617 depth_grab smads_tex1;
#P user jit.pwindow 595 118 82 62 0 1 0 0 1 0;
#P toggle 495 121 15 0;
#P newex 495 139 52 196617 metro 40;
#P message 553 141 30 196617 read;
#P newex 495 162 97 196617 jit.qt.movie @vol 0;
#P newex 495 184 164 196617 jit.gl.texture smads @name movie;
#P newex 111 149 167 196617 jit.gl.handle smads @auto_rotate 1;
#P newex 41 231 232 196617 jit.window smads @depthbuffer 1 @size 512 512;
#P toggle 21 25 15 0;
#P newex 21 43 52 196617 metro 40;
#P newex 41 150 58 196617 t b b erase;
#P newex 104 171 377 196617 jit.gl.gridshape smads @color 1. 1. 1. @automatic 0 @shape cube @texture movie;
#P newex 41 207 176 196617 jit.gl.render smads @camera 0. 0. 5.;
#P connect 4 0 3 0;
#P connect 3 0 14 0;
#P connect 14 0 13 0;
#P connect 14 1 2 0;
#P connect 2 2 0 0;
#P connect 2 0 0 0;
#P connect 13 0 0 0;
#P connect 6 0 1 0;
#P connect 2 1 1 0;
#P connect 17 0 16 0;
#P connect 22 0 21 0;
#P connect 21 0 20 0;
#P connect 20 1 23 0;
#P connect 20 2 19 0;
#P connect 20 0 19 0;
#P connect 11 0 10 0;
#P connect 10 0 8 0;
#P connect 9 0 8 0;
#P connect 8 0 7 0;
#P connect 8 0 12 0;
#P window clipboard copycount 24;

Greets,
Mattijs


October 9, 2006 | 7:25 pm


On Oct 9, 2006, at 8:54 AM, Mattijs Kneppers wrote:

> Does the multi monitor fix also apply to depth_grabbing? It seems
> capturing works but sending the depth_grab message
> still gives me
>
> ? error: jit.gl.pbuffer: error binding invalid pbuffer!
> ? error: jit.gl.texture: error binding readback mechanism for capture!

Thanks for the example. Will investigate and see if possible to fix
for depth as well for the final release.

-Joshua


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