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		<title>Cycling 74  &#187;  Topic: jitter 3d model large polygon count problem</title>
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		<link>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/feed</link>
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		<pubDate>Wed, 19 Jun 2013 18:04:39 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-66518</guid>
					<title><![CDATA[jitter 3d model large polygon count problem]]></title>
					<link>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-66518</link>
					<pubDate>Thu, 14 Feb 2013 14:21:46 +0000</pubDate>
					<dc:creator>audiovisualist</dc:creator>

					<description>
						<![CDATA[
						<p>hi,<br />
for a installation i have to make an obj/stl 3d model loader and player. My problem is, that the object has 1mio polygons. After loading them into the gl model, i see the object on the window but then max hangs each time. What is the maximum polygon count that i can use? Or is there any way to increase the memory? I can&#8217;t reduce the polygon count of the object, this its needed for the installation. i have an mbp from 2011.<br />
thanks in advance.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239420</guid>
					<title><![CDATA[Re: jitter 3d model large polygon count problem]]></title>
					<link>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239420</link>
					<pubDate>Thu, 14 Feb 2013 16:02:09 +0000</pubDate>
					<dc:creator>audiovisualist</dc:creator>

					<description>
						<![CDATA[
						<p>i forgot to mention that the .stl file size is about 100mb.</p>
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					<guid>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239421</guid>
					<title><![CDATA[Re: jitter 3d model large polygon count problem]]></title>
					<link>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239421</link>
					<pubDate>Thu, 14 Feb 2013 19:15:32 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>there&#8217;s a few things you can try.<br />
are you reading in the file while the renderer is being banged?<br />
you can try turning off the render qmetro, read the file, bang the render *once* (this causes the opengl structures to be built), and then turn the metro on.</p>
<p>you can try changing the @mode attribute to vbo or displaylist.</p>
<p>you can try enabling or disabling various file processing options:<br />
find_instances<br />
fix_normals<br />
gen_normals<br />
gen_tangents<br />
optimize</p>
<p>let us know if any of that helps.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239422</guid>
					<title><![CDATA[Re: jitter 3d model large polygon count problem]]></title>
					<link>http://cycling74.com/forums/topic/jitter-3d-model-large-polygon-count-problem/#post-239422</link>
					<pubDate>Mon, 18 Feb 2013 10:24:04 +0000</pubDate>
					<dc:creator>audiovisualist</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks Rob,<br />
your suggestion with the bang before starting the metro works, also the changing in the mode is working.<br />
many thanks.</p>
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