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Jitter > 3d path to move other 3d objects along

July 31, 2006 | 12:29 pm

Hi,

I have maked in illustrator paths that i want to import and use in
Jitter. So i know that i have to convert this illustrator doc .ai
to .obj and import that in Jitter.
But i do not manage to do that properly. Which 3D program do i have
to use?

When i have managed to do that > Jitter question :
Is it possible to use this .obj 3d path in Jitter like a 3d path to
move other 3d objects along that path?

Is there some help or example patch to do that or to give me a hint.

Regards,
Bart Bitter


July 31, 2006 | 3:11 pm

I know Lightwave3d has an EPFS loader, which allows you to
import .eps files. The result is a open or closed nr of lines, no
polygons.
Sketchup can export eps, but I don’t know about importing but there’s
a free version so no harm in trying.
I do know it also creates mtl material files which can be used to
load 1 .obj with different colored parts. (I’ve never found out how
to do that in lightwave)
Maya can import eps, and export obj, since it’s a format they created
if I’m not mistaken…? They have a free learning version but my
guess is that this function will not be supported since they also use
a non-commercial file format in that version.
Some other options which are free : Blender and wings3d, but I don’t
know if these can do it

If no-one else knows a solution, you can always mail me your .eps
file and I can convert it to obj with lightwave for you.

The path following is not possible in jitter as such, but I guess you
could tween the object to move between vertices, smoothness being
dependant on the level of accuracy set in the initials conversion
from eps to obj… It’s not a standard function like in flash or
after effects.

rgds. B.

On Jul 31, 2006, at 2:29 PM, bart wrote:

> Hi,
>
> I have maked in illustrator paths that i want to import and use in
> Jitter. So i know that i have to convert this illustrator doc .ai
> to .obj and import that in Jitter.
> But i do not manage to do that properly. Which 3D program do i have
> to use?
>
>
> When i have managed to do that > Jitter question :
> Is it possible to use this .obj 3d path in Jitter like a 3d path to
> move other 3d objects along that path?
>
>
> Is there some help or example patch to do that or to give me a hint.
>
>
>
>
> Regards,
> Bart Bitter


August 9, 2006 | 10:57 am

Thanks a lot.
I will try SketchUp, but i have already tried all the rest and i am
still not happy with the results.
Thanks that you wanna convert my .eps files but there are a lot, now
100! I do not wanna give you so much work. But if SketchUp doesn’t
work i will send you a few .eps files so that i can see the results
from Lightwave because i do not know somebody how has Lightwave.

Is there a properly working Lightwave demo or learning version
with .eps import and .obj export properly working?
Yes, i know, it will be extra difficult do get that working in Jitter.

Regards, Bart

On 31 Jul 2006, at 17:11, Brecht Debackere wrote:

> I know Lightwave3d has an EPFS loader, which allows you to
> import .eps files. The result is a open or closed nr of lines, no
> polygons.
> Sketchup can export eps, but I don’t know about importing but
> there’s a free version so no harm in trying.
> I do know it also creates mtl material files which can be used to
> load 1 .obj with different colored parts. (I’ve never found out how
> to do that in lightwave)
> Maya can import eps, and export obj, since it’s a format they
> created if I’m not mistaken…? They have a free learning version
> but my guess is that this function will not be supported since they
> also use a non-commercial file format in that version.
> Some other options which are free : Blender and wings3d, but I
> don’t know if these can do it
>
> If no-one else knows a solution, you can always mail me your .eps
> file and I can convert it to obj with lightwave for you.
>
> The path following is not possible in jitter as such, but I guess
> you could tween the object to move between vertices, smoothness
> being dependant on the level of accuracy set in the initials
> conversion from eps to obj… It’s not a standard function like in
> flash or after effects.
>
> rgds. B.
>
> On Jul 31, 2006, at 2:29 PM, bart wrote:
>
>> Hi,
>>
>> I have maked in illustrator paths that i want to import and use in
>> Jitter. So i know that i have to convert this illustrator doc .ai
>> to .obj and import that in Jitter.
>> But i do not manage to do that properly. Which 3D program do i
>> have to use?
>>
>>
>> When i have managed to do that > Jitter question :
>> Is it possible to use this .obj 3d path in Jitter like a 3d path
>> to move other 3d objects along that path?
>>
>>
>> Is there some help or example patch to do that or to give me a hint.
>>
>>
>>
>>
>> Regards,
>> Bart Bitter
>


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