jitter data from rgb planes how to SLOW down numbers?

Feb 20, 2014 at 8:36am

jitter data from rgb planes how to SLOW down numbers?

I am creating a generative music patch which uses a .mov file to generate the audio, so far i have split out a video using the jit.scissors and using shade detection play notes via noteout.

I have also split the planes to show the amount of color present in the clip and unpacked to give the mean min and max levels via jit.3m. Now I have been trying to take these values from the integer box and apply them to either a kslider with a cycle or other waveform type, or to play via a buffer~ and sfply~ or groove~ so there mapped to a kslider.

but how for the life of me I cant think how to SLOW these values down from the planes data to the midi range ( i dont mean just scale) but so there not ranging from such highs to lows so quickly.. any quick way to slow them down ??

HELP … THANK YOU

#281654
Feb 21, 2014 at 4:17am

maybe [slide]?

#281701
Feb 21, 2014 at 5:15am

What you’re talking about is filtering or easing. Slowing down is something else.

#281707
Feb 21, 2014 at 5:29am

Here you go. Uses jit.slide, put a separate one between each jit.pack for control over each color.

<code>

– Pasted Max Patch, click to expand. –

</code>

#281708
Feb 21, 2014 at 6:14am

Thanks ill have a look at the patcher and the slide object ..

#281715

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