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jitter GL model antialias failure, with videoplane behind.

April 13, 2012 | 2:50 pm

Hi there
I m trying to solve this problem myself but more than a whole day time, i still couldn't find a way.
as the attachment pic & the patch files, I add a videoplane and a gl.model to the jit.gl.render window ,

I selected the antialias option , but it doesn't work , the duck or the model which i read from other obj file, also met this. After that im tring to use the smooth shading attribute, but still not work.
I searched form the forum but most of that is talking about that solve this by @antialias (int) attribute .

So how can I made the cute duck seems smooth ?
Thanx very much:)

[attachment=190957,3703]

Attachments:
  1. 2012041310.38.32PM.png

April 13, 2012 | 7:08 pm

you should see an improvement if you set @fsaa 1 on your jit.window.

@antialias only affects points and lines, not polygons (so if you were in @poly_mode 1 1 or 2 2, you would see a difference)


April 14, 2012 | 11:48 am

@Robert Ramirez

thanks a lot for your kind help, @fsaa works quite well :)


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