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		<title>Cycling 74  &#187;  Topic: jitter gl software renderer textures</title>
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		<link>http://cycling74.com/forums/topic/jitter-gl-software-renderer-textures-2/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 23:03:45 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jitter-gl-software-renderer-textures-2/#post-44397</guid>
					<title><![CDATA[jitter gl software renderer textures]]></title>
					<link>http://cycling74.com/forums/topic/jitter-gl-software-renderer-textures-2/#post-44397</link>
					<pubDate>Tue, 16 Jun 2009 18:14:26 +0000</pubDate>
					<dc:creator>domino</dc:creator>

					<description>
						<![CDATA[
						<p>hello &#8212; Have a jitter based javascript that allows me to preview an openGL scene before rendering it to a matrix for export as file. When the render context is switched to matrix output, onscreen textures disappear as does blending. Is their any particular pattern for doing this switch?</p>
<p>Also, are there any developments in FSAA for the software renderer (i.e. Apple High Quality renderer)?</p>
<p>best,<br />
Mark</p>
<p>var outputMatrix = new JitterMatrix(&#8220;matrixBuffer&#8221;, 4,&#8221;char&#8221;, 367, 475);</p>
<p>function exportThisScene{<br />
render.drawto = &#8220;matrixBuffer&#8221;;<br />
render.erase();<br />
render.drawswap();<br />
outputMatrix.exportimage(&#8220;foo&#8221;,&#8221;tiff&#8221;,0);<br />
render.drawto = context;<br />
}</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jitter-gl-software-renderer-textures-2/#post-159720</guid>
					<title><![CDATA[Re: jitter gl software renderer textures]]></title>
					<link>http://cycling74.com/forums/topic/jitter-gl-software-renderer-textures-2/#post-159720</link>
					<pubDate>Sun, 30 Aug 2009 14:33:59 +0000</pubDate>
					<dc:creator>Brecht</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m looking for a similar solution. I&#8217;m currently rendering to window and can switch to render to a big matrix in order to get some printable screenshots&#8230; This all works except for the textures or blendmodes as you mentioned. <br />
Have you found any solution for this which you are willing to share? </p>
<p>rgds, <br />
B.</p>
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