[jitter] obj to mesh

Aug 27, 2007 at 11:34am

[jitter] obj to mesh

Hi,

how does one use these matrices (vertex, texcoord, normal, color,
specular, edgeflag, tangent, bitangent, and index data) to make
certain that an .obj file gets intact into a jitter.mesh object ?

Since. DO_Ray

#33421
Aug 27, 2007 at 2:31pm

Theres a few example patches ive posted on the forum that deal with
morphing. You should be able to find them, and shows how with
matrixoutput 1. Take a look at the jitter opengl matrix format to
learn how to pack/unpack so you can punch the normals out from
matrixoutput 1 of jit.gl.model into jit.gl.mesh.

On Aug 27, 2007, at 7:37 AM, DO_Ray wrote:

> Hi,
>
> how does one use these matrices (vertex, texcoord, normal, color,
> specular, edgeflag, tangent, bitangent, and index data) to make
> certain that an .obj file gets intact into a jitter.mesh object ?
>
> Since. DO_Ray

v a d e //

http://www.vade.info
abstrakt.vade.info

#111338
Aug 27, 2007 at 9:27pm

Thnx for replying (you are very active indeed)

On 2 july 2007 1.37 there was a mail to B.Zamborlin, where a sample
patch was included.
It shows exactly the mess i got earlier, what about the connection
matrix ?
I discovered this general morphing question arises often, but no one
mentions the ‘ connection ‘ matrix.

Appendix B of the Jittertutorial16 mentions a connection matrix.
like:
jit_matrix [geometry matrix] [connections matrix] [draw primitive].

with that matrix you can have a field of polygons where slowly a
lower poly count object arises en ‘ melts ‘ down again without
getting distorted.

DO_Ray

On 27 Aug 2007, at 16:31, vade wrote:

> Theres a few example patches ive posted on the forum that deal with
> morphing. You should be able to find them, and shows how with
> matrixoutput 1. Take a look at the jitter opengl matrix format to
> learn how to pack/unpack so you can punch the normals out from
> matrixoutput 1 of jit.gl.model into jit.gl.mesh.
>
>
> On Aug 27, 2007, at 7:37 AM, DO_Ray wrote:
>
>> Hi,
>>
>> how does one use these matrices (vertex, texcoord, normal, color,
>> specular, edgeflag, tangent, bitangent, and index data) to make
>> certain that an .obj file gets intact into a jitter.mesh object ?
>>
>> Since. DO_Ray
>
> v a d e //
>
> http://www.vade.info
> abstrakt.vade.info
>
>
>

#111339

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