Jitter OpenGL output question

Apr 6, 2011 at 12:46pm

Jitter OpenGL output question

Hi guys,

I have a question about Jitter’s output capabilities. I’m going to be working with a 3D immersive work wall which uses infra-red head tracking to allow you to ‘walk around’ OpenGL scenes to create an interactive A/V installation. The propriety software that is used by the system accepts quad-buffer stereo OpenGL images, can these be outputted directly from Max or will I need to program a C++ extension to use the display? I’ve had a look but not found an answer as yet.

Thanks very much for your help,

Sam

#56142
Apr 6, 2011 at 5:53pm

Nope, check out the Cosm objects, they do passive and active stereo, should work for your purposes (I think…)

http://www.allosphere.ucsb.edu/cosm/

#201554
Apr 9, 2011 at 4:47pm

Thanks very much! I’ll have a look and see what they can do.

#201555

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