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		<title>Cycling 74  &#187;  Topic: Jitter + Poly, Speed?</title>
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		<pubDate>Wed, 19 Jun 2013 15:52:08 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/jitter-poly-speed/#post-50199</guid>
					<title><![CDATA[Jitter + Poly, Speed?]]></title>
					<link>http://cycling74.com/forums/topic/jitter-poly-speed/#post-50199</link>
					<pubDate>Wed, 05 May 2010 16:27:14 +0000</pubDate>
					<dc:creator>David Butler</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m working on a patch that can dynamically load different jitter patches through poly. However, when running a poly with just a jit.noise object in, the frame rate I get out is about 5 fps. (running with qmetro 30). Running this object not enclosed in a poly I get 30 fps.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/jitter-poly-speed/#post-180161</guid>
					<title><![CDATA[Re: Jitter + Poly, Speed?]]></title>
					<link>http://cycling74.com/forums/topic/jitter-poly-speed/#post-180161</link>
					<pubDate>Wed, 05 May 2010 18:52:54 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

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						<p>no idea. please post a patch.</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/jitter-poly-speed/#post-180162</guid>
					<title><![CDATA[Re: Jitter + Poly, Speed?]]></title>
					<link>http://cycling74.com/forums/topic/jitter-poly-speed/#post-180162</link>
					<pubDate>Wed, 05 May 2010 20:50:59 +0000</pubDate>
					<dc:creator>David Butler</dc:creator>

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						<p>When making an example patch, I discovered the cause of the problem, the poly was wrongly connected to the massive chain of objects. Thanks anyway!</p>
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