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Jitter Sync question

March 23, 2013 | 1:06 am

In a jit.gl.pix object i made vertical strips moving on the screen left-right… if i render full screen (1920×1080) on my GeForce GTX660M card you can see the upper part of the stripes seems out of sync… "sync is 1" and the patch runs on 60fps…

https://dl.dropbox.com/u/1276843/temp/Syncerror.mp4

i’m wondering what can be the problem as the doublebuffer is on and the patch is pretty lightweight, even the jit.gl.pix is simple as hell :)

so is there any workaround to eliminate this sync problem (if it’s sync problem at all)?

thx,
Kevin


March 27, 2013 | 2:25 pm

just bumping once more, maybe someone can help me with this issue…

What i don’t understand, if VSync and DoubleBuffer is ON, then how can I see a few lines from the previous buffer state?
My only idea would be that it takes so much time to swap the 2 buffers for a fullHD screen, but i hardly can believe this :)

Kevin


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