In a jit.gl.pix object i made vertical strips moving on the screen left-right… if i render full screen (1920×1080) on my GeForce GTX660M card you can see the upper part of the stripes seems out of sync… "sync is 1" and the patch runs on 60fps…
i’m wondering what can be the problem as the doublebuffer is on and the patch is pretty lightweight, even the jit.gl.pix is simple as hell :)
so is there any workaround to eliminate this sync problem (if it’s sync problem at all)?
just bumping once more, maybe someone can help me with this issue…
What i don’t understand, if VSync and DoubleBuffer is ON, then how can I see a few lines from the previous buffer state?
My only idea would be that it takes so much time to swap the 2 buffers for a fullHD screen, but i hardly can believe this :)
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