Jitter3DUtils – column or row vectors?

Nov 27, 2008 at 5:23pm

Jitter3DUtils – column or row vectors?

Do the methods in Jitter3DUtils like transformPoint assume column vectors multiplied by a matrix on the left or row vectors with a matrix on the right ? It’s all going into opengl in the end so I’m assuming column vectors but I thought I’d check.

#41078

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