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Jitter/OpenGL inside a Poly~?

February 28, 2011 | 12:36 pm

Is it possible to run jitter or openGL functions inside a poly~? It’ll affect how I design the patch I’m working on, so I’d like to know before I get too far in and waste a bunch of time trying to make it work that way…


February 28, 2011 | 1:13 pm

In short, yes.


February 28, 2011 | 2:07 pm

Check out Randy Jones’ OpenGL poly~ example


February 28, 2011 | 11:09 pm

Excellent, that’s a very helpful example! Thanks much.


November 27, 2012 | 2:26 pm

The OpenGL poly~ example cited for running Open GL inside a poly~ is a dead link. Does anybody have similar information?

Thx!


November 27, 2012 | 4:01 pm

Here’s a very simple example.
You control each object through the "target x" message, x being the object’s voice (instance).
"target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects…


November 30, 2012 | 3:30 pm

Mucho gracias, Pedro! ;)


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