Is it possible to run jitter or openGL functions inside a poly~? It’ll affect how I design the patch I’m working on, so I’d like to know before I get too far in and waste a bunch of time trying to make it work that way…
In short, yes.
Excellent, that’s a very helpful example! Thanks much.
The OpenGL poly~ example cited for running Open GL inside a poly~ is a dead link. Does anybody have similar information?
Here’s a very simple example.
You control each object through the "target x" message, x being the object’s voice (instance).
"target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects…
Mucho gracias, Pedro! ;)
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