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js in m4l working in edit mode, not live.

July 16, 2013 | 7:53 pm

I am new to js but before i get into all the specifics, are there any stand-out obvious reasons why a js object would work perfectly in edit mode but not in Live (frozen too)? the js object is simply taking in integers from a couple live ui objects, and sending messages to receive objects. That’s pretty much it. My code sucks I’m sure but it’s really simple and works perfectly in edit mode. I did read something about parameter enable mode but didn’t really understand – though I did tinker around for quite a while. Thanks for your time :)


July 16, 2013 | 11:39 pm

So instead of sending messnamed("r —whatever", "whatever"), I used the outlets instead, everything works fine in live now. Wonder why this is but whatever, as long as it works.


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