Jump to specific cue points?
From the the LOM (Live Object Model Reference) it seems it is NOT possible to jump to a specific marker/cue point using MaxForLive commands.
I can only find things like "jump_to_next_cue".
Is this correct? Any known workarounds?
Cue points are children of the Song class numbered from 0 to N (just like tracks or scenes).
You can jump to a specific point by using its path and call the ‘jump‘ function.
----------begin_max5_patcher---------- 405.3ocuT1sTCBCDE95vSQlbcsSC+HVuSeMb5vDfXa5.ILjPsZm9tKrITaUp VasdAAxd1vdxGaXiGhjpVy0D783mvHzFODBB0E.4liHkr0YELMjFojq0r4bx Hqlgu1.wyXEE3kMkU8JxlRUiofaf0QcQsgLuVwsEkPvybROqjFs3MPfNY7DW 3JlIagPNOolmYrKJNtUES8gaQgvjaGOY2aRjCVRkt7l38riP16F+8JojUBkj 7PsfUfeTUjS5T2540ML5D4hj+Ra89BVJTr7Tlb9ujJvRNCxPi5jwSgwnHfL2 MLYhFjLz+OxHVwG2Jz48qeKCM.PBMlBjY52QlvypmwIqYq34I18UByXpEoMF 6QLzN.gHIU7ZsPa3xLq6g3.Y+K4aKIVf6dJQyM3rFdRkRzxLr+vLO3nLej65 7aJo919Q2A1i.+fKssDdos6d4m+uF3rt3GxRspoNqea5NXf+vZ4bsQHYFgRt WNAGjyBQdNGj6oPoH2BZ6ZvyF765o5ntpQ+AGEdPNWaGEeBLJ7BXT6jsdui2 l1Hn -----------end_max5_patcher-----------
Thanks so much for the suggestion, but I don’t think that will work very well for what I want. I want to have, say, 20-30 locators, and jump at will between them. With the solution above, with each locator having its own object, this would become very messy – I think.
Strange that this hasn’t been done in a more easy way, considering it’s possible to assign keys and MIDI notes to locators.
EDIT! Never mind, figured it out! Since live.object accepts "id" messages, there are no problems sending "id 1", "id 2", "id 5" messages etc. into the right inlet of live.object, at least after the "live_set_cue_points" have been triggered once. That makes this a lot easier … thanks!
Thank you BROC and OIVINDI! I’ve been pulling my hair for the last hour. The little word "call" worked the magic.