keep plane unchanged

Jan 16, 2008 at 6:57pm

keep plane unchanged

Hello,

I have a four planes float32 [jit.noise] object.
I want to unpack the four planes but keep one of them (say the 4th) to 1. before repack.
Could someone help me.

thank you.

max v2;
#N vpatcher 439 141 897 591;
#P user jit.cellblock 161 324 321 368 3 9 2 2 78 20 0 1 1 0 0 0 0 0 1 0 0 0 255 255 255 0 0 0 0 0 0 191 191 191 0 0 0 215 215 240 1 1 1 0 4 0 0 0;
#P user jit.cellblock 129 269 289 313 3 9 2 2 78 20 0 1 1 0 0 0 0 0 1 0 0 0 255 255 255 0 0 0 0 0 0 191 191 191 0 0 0 215 215 240 1 1 1 0 4 0 0 0;
#P user jit.cellblock 97 214 257 258 3 9 2 2 78 20 0 1 1 0 0 0 0 0 1 0 0 0 255 255 255 0 0 0 0 0 0 191 191 191 0 0 0 215 215 240 1 1 1 0 4 0 0 0;
#P window setfont “Sans Serif” 9.;
#P window linecount 1;
#P newex 65 134 66 196617 jit.unpack;
#P user jit.cellblock 65 159 225 203 3 9 2 2 78 20 0 1 1 0 0 0 0 0 1 0 0 0 255 255 255 0 0 0 0 0 0 191 191 191 0 0 0 215 215 240 1 1 1 0 4 0 0 0;
#P button 159 58 15 0;
#P newex 65 95 110 196617 jit.noise 4 float32 2 2;
#P fasten 1 0 0 0 164 83 70 83;
#P connect 0 0 3 0;
#P connect 3 0 2 0;
#P connect 3 1 4 0;
#P connect 3 2 5 0;
#P connect 3 3 6 0;
#P pop;

#35405
Jan 16, 2008 at 7:56pm

please, what is the way to tell jit.noise I don’t want noise for one of the plane, but only for x planes.

#120631
Jan 16, 2008 at 8:08pm

On Jan 16, 2008, at 11:56 AM, Derrick Giscloux wrote:

>
> please, what is the way to tell jit.noise I don’t want noise for
> one of the plane, but only for x planes.

There is none, but there are several ways to accomplish this by using
a few objects. If it’s not clear how you can do this with jit.pack/
unpack or jit.op using multiple operators (one per plane), then it’s
time to hit the tutorials/help files.

-Joshua

#120632
Jan 16, 2008 at 9:01pm

Oh ! Ok thank you so much for the trick, and the advice.

#120633
Jan 17, 2008 at 1:47am

#120634

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