Kinect Skeleton Data

Mar 16, 2012 at 1:23pm

Kinect Skeleton Data

Hi everyone, is there a ‘simple’ way to get skeleton data working in a max patch? I’ve done a little research but keep running into things saying I need to use OSC stuff and ‘Synapse’ with OpenNI…. which is very confusing.
Any help would appreciated

Mar 16, 2012 at 7:35pm

my external jit.openni is one option for you.

Mar 17, 2012 at 12:48pm

Wow this looks great – I’m on mac though, is there an .mxo?
Many Thanks

Mar 31, 2012 at 10:21pm

I’d love to get this for mac too, is it an option?

Mar 31, 2012 at 10:32pm

Macsters, see my posts re tohm judson’s osceleton patch. I have only used it on pc, but osceleton on Mac is fully documented.


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