Forums > MaxMSP

Kinect Skeleton Data

March 16, 2012 | 1:23 pm

Hi everyone, is there a ‘simple’ way to get skeleton data working in a max patch? I’ve done a little research but keep running into things saying I need to use OSC stuff and ‘Synapse’ with OpenNI…. which is very confusing.
Any help would appreciated
Bests
J


March 16, 2012 | 7:35 pm

my external jit.openni is one option for you.

https://github.com/diablodale/jit.openni


March 17, 2012 | 12:48 pm

Wow this looks great – I’m on mac though, is there an .mxo?
Many Thanks
J


March 31, 2012 | 10:21 pm

I’d love to get this for mac too, is it an option?


March 31, 2012 | 10:32 pm

Macsters, see my posts re tohm judson’s osceleton patch. I have only used it on pc, but osceleton on Mac is fully documented.
Best
Joe


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