LCD questions

Mar 31, 2010 at 2:09pm

LCD questions

Hello !

Is there any way to do this mode efficiently on a LCD object ?

– Pasted Max Patch, click to expand. –

And do you know how could I get back the LCD size information ? I don’t find it in LCD reference.

Thanks a lot

Mathieu

#49452
Mar 31, 2010 at 3:15pm

in terms of efficiency, maybe get rid of the pipe object as it seems redundant if counter is controlled via metro.

depends what the efficiency requirements are in context with the rest of the patch, as i presume this is just a UI component of a larger patch…

getting the size is easy… remember to check the reference pages for more obscure commands which are not always in the help files. see patch below.

– Pasted Max Patch, click to expand. –
#177648
Apr 1, 2010 at 8:33am

Thanks for the size.

I thought that the pipe object was useless but the line is not running properly when I change the speed if I don’t use it.

Do you know why this method (with $1 ans $1-1 or something similar) is not working ? :

– Pasted Max Patch, click to expand. –

Thanks a lot,

Mathieu

#177649
Apr 1, 2010 at 2:56pm

pipe issue is most likely a max ui redraw problem, so if u want to change the speed u might consider keeping the same count rate but increasing the step.

and AFAIK u cant do maths functions within a message box, see patch below for a work around

– Pasted Max Patch, click to expand. –
#177650
Apr 1, 2010 at 3:22pm

Thanks for your help.

Something similar finally works : (sprite)

– Pasted Max Patch, click to expand. –

Have a nice day

Mathieu

#177651
Apr 2, 2010 at 8:56am

You need to record the sprite only once, and then only draw it to a new location…
In your patch you record the sprite, delete it and record another sprite. Sprites need to be recorded only once, thats the point of it…

Stefan

#177652
Apr 7, 2010 at 12:34pm

Ok thanks a lot !

#177653

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