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life to audio

December 18, 2006 | 1:13 pm

indulge me i rarely use jitter…

is there a fast way to obtain some numbers in realtime from a conway game patch?
Just want to get numers to control some oscillators


December 18, 2006 | 3:03 pm

what numbers do you want? like a grid of 1s and 0s? or a list, if
you’ve got less than 255 cells in your game?

On Dec 18, 2006, at 8:13 AM, Giorgio Sancristoforo wrote:

>
> indulge me i rarely use jitter…
>
> is there a fast way to obtain some numbers in realtime from a
> conway game patch?
> Just want to get numers to control some oscillators
>
>
>


December 18, 2006 | 3:17 pm

a clever question…
a list maybe could be good


December 18, 2006 | 3:43 pm

>indulge me i rarely use jitter…
>
>is there a fast way to obtain some numbers in realtime from a conway
>game patch?
>Just want to get numers to control some oscillators

Put on your reading glasses, and take a look
at jit.3m, the "getcell" message to jit.matrix,
or jit.submatrix object and its the "dim" and
"offset" attributes.


on the floor there’s a long wooden table/on the table there’s an open book/
on the page there’s a detailed drawing/and on the drawing is the name I took
Gregory Taylor http://www.rtqe.net


December 18, 2006 | 3:54 pm

look at the help files for ‘jit.conway’ and ‘jit.spill’. and see if
it makes sense.

On Dec 18, 2006, at 10:17 AM, Giorgio Sancristoforo wrote:

>
> a clever question…
> a list maybe could be good
>


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