Forums > MaxMSP

Line

November 22, 2007 | 6:46 pm

alloa,

I wonder if I can go around line….

I am using it to give me a slow down for a buffer (signal rate), but I think it just asks me for three values.

for instance – 0, 1 2000

How can have move movements with one click?

Like from 0 to 1 in 2000 and then from 1 to -1 in 4000?

Is it possible with line?

Thank you!

ted


November 22, 2007 | 6:49 pm

you could try line~



jln
November 22, 2007 | 7:02 pm


November 22, 2007 | 7:11 pm

i have tried that,

but just the signal line changes..
I connect the output of line~ with sig~ …

why does this not work?

working on it…


November 22, 2007 | 7:33 pm

just remove the sig~ & connect line~ to what you want to control. it’s hard to say much more without seeing your patch.


November 22, 2007 | 7:41 pm


November 22, 2007 | 9:08 pm

Jes,

I think I have learnt something today as well.
Line gives you a value which differs from the one value you get from line~ as that is something like a signal…

One of them can (line) be used with sig~…

Thank you,

I had a look at zigzag as well… looks interesting…

Good night!

tED


November 22, 2007 | 9:21 pm

I implemented the line~

this has given me an other problem, how do I get a value from line~ so that my jit.qt rate can use it?

I am attaching the file, so it gets more clear…

thank you…

ted


November 22, 2007 | 9:22 pm

the file


November 22, 2007 | 9:43 pm

Hello maxers,
here is a patch everything is inside even the question
well wanted to know if anyone has come up with that kind of question!!!
a classical ma question isn’t it???

max v2;
#N vpatcher 14 59 1284 801;
#P button 438 66 53 0;
#P toggle 229 73 75 0;
#P window setfont "Sans Serif" 9.;
#P number 438 125 25 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P window linecount 1;
#P newex 750 454 20 196617 t b;
#P newex 750 431 20 196617 t b;
#P newex 750 411 20 196617 t b;
#P newex 750 391 20 196617 t b;
#P newex 151 455 20 196617 t b;
#P newex 151 435 20 196617 t b;
#P newex 151 414 20 196617 t b;
#P newex 528 354 31 196617 t b 8;
#P newex 528 332 45 196617 onebang;
#P newex 516 310 31 196617 t b 7;
#P newex 516 288 45 196617 onebang;
#P newex 503 267 31 196617 t b 6;
#P newex 503 245 45 196617 onebang;
#P newex 490 225 31 196617 t b 5;
#P newex 490 203 45 196617 onebang;
#P newex 476 353 31 196617 t b 4;
#P newex 476 331 45 196617 onebang;
#P newex 152 393 20 196617 t b;
#P newex 464 309 31 196617 t b 3;
#P newex 464 287 45 196617 onebang;
#P newex 451 266 31 196617 t b 2;
#P newex 451 244 45 196617 onebang;
#P newex 438 224 31 196617 t b 1;
#P newex 435 403 105 196617 gate 8;
#P newex 438 202 45 196617 onebang;
#P message 570 515 43 196617 89 160;
#P message 570 490 43 196617 77 160;
#P message 570 465 43 196617 65 160;
#P message 570 440 43 196617 84 160;
#P message 355 490 43 196617 72 160;
#P message 355 463 43 196617 60 160;
#P message 355 517 43 196617 48 160;
#P message 355 436 43 196617 36 160;
#P newex 438 180 118 196617 route 1 2 3 4 5 6 7 8;
#P window linecount 5;
#P comment 493 68 231 196617 The idea is to trigger one note only once
even if the same go comes in after and to be able to play it once more
only when another has played before ain’t a max classical question????
well a nicer patch idea ?;
#P connect 4 0 28 0;
#P connect 5 0 29 0;
#P connect 3 0 30 0;
#P connect 2 0 17 0;
#P connect 11 0 2 0;
#P connect 11 1 4 0;
#P connect 11 2 5 0;
#P connect 11 3 3 0;
#P connect 12 1 11 0;
#P connect 14 1 11 0;
#P connect 16 1 11 0;
#P connect 19 1 11 0;
#P connect 21 1 11 0;
#P connect 23 1 11 0;
#P connect 25 1 11 0;
#P connect 27 1 11 0;
#P connect 36 0 11 0;
#P connect 37 0 35 0;
#P connect 35 0 1 0;
#P connect 1 0 10 0;
#P connect 10 0 12 0;
#P connect 1 1 13 0;
#P connect 13 0 14 0;
#P connect 1 2 15 0;
#P connect 15 0 16 0;
#P connect 34 0 10 1;
#P connect 33 0 10 1;
#P connect 32 0 10 1;
#P connect 31 0 10 1;
#P connect 30 0 10 1;
#P connect 29 0 10 1;
#P connect 28 0 10 1;
#P connect 1 3 18 0;
#P connect 18 0 19 0;
#P connect 34 0 13 1;
#P connect 33 0 13 1;
#P connect 32 0 13 1;
#P connect 31 0 13 1;
#P connect 30 0 13 1;
#P connect 29 0 13 1;
#P connect 17 0 13 1;
#P connect 1 4 20 0;
#P connect 20 0 21 0;
#P connect 34 0 15 1;
#P connect 33 0 15 1;
#P connect 32 0 15 1;
#P connect 31 0 15 1;
#P connect 30 0 15 1;
#P connect 28 0 15 1;
#P connect 17 0 15 1;
#P connect 1 5 22 0;
#P connect 22 0 23 0;
#P connect 34 0 18 1;
#P connect 33 0 18 1;
#P connect 32 0 18 1;
#P connect 31 0 18 1;
#P connect 29 0 18 1;
#P connect 28 0 18 1;
#P connect 17 0 18 1;
#P connect 1 6 24 0;
#P connect 24 0 25 0;
#P connect 34 0 20 1;
#P connect 33 0 20 1;
#P connect 32 0 20 1;
#P connect 30 0 20 1;
#P connect 29 0 20 1;
#P connect 28 0 20 1;
#P connect 17 0 20 1;
#P connect 1 7 26 0;
#P connect 26 0 27 0;
#P connect 12 0 11 1;
#P connect 14 0 11 1;
#P connect 16 0 11 1;
#P connect 19 0 11 1;
#P connect 21 0 11 1;
#P connect 23 0 11 1;
#P connect 25 0 11 1;
#P connect 27 0 11 1;
#P connect 34 0 22 1;
#P connect 33 0 22 1;
#P connect 28 0 22 1;
#P connect 17 0 22 1;
#P connect 34 0 24 1;
#P connect 32 0 24 1;
#P connect 31 0 24 1;
#P connect 30 0 24 1;
#P connect 29 0 24 1;
#P connect 28 0 24 1;
#P connect 17 0 24 1;
#P connect 33 0 26 1;
#P connect 32 0 26 1;
#P connect 31 0 26 1;
#P connect 30 0 26 1;
#P connect 29 0 26 1;
#P connect 28 0 26 1;
#P connect 17 0 26 1;
#P connect 11 4 6 0;
#P connect 11 5 7 0;
#P connect 11 6 8 0;
#P connect 11 7 9 0;
#P connect 6 0 31 0;
#P connect 7 0 32 0;
#P connect 8 0 33 0;
#P connect 9 0 34 0;
#P pop;
cheers
hubert



Dan
November 22, 2007 | 9:49 pm

wow, that is a scary patch you’ve got there. ;) to answer your
question, try [change].


November 22, 2007 | 10:24 pm

that is a scary patch… I do not really know hoe to implant it..:) will try to get my head around..


November 23, 2007 | 11:09 am

tedor schrieb:
> How can have move movements with one click?
>
> Like from 0 to 1 in 2000 and then from 1 to -1 in 4000?
>
> Is it possible with line?

I made an abhaXion called lines. It will also correct the odd timing
issues with line. Basically it will function like line~ but in the
scheduler. Then you can bang a message box [0, 1 2000 -1 4000] into it…
(don’t forget to give it float arguments to get the float version…)

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


November 23, 2007 | 9:59 pm

ok, I have got it, it was easy like usual…

the right outlet of the signal monitor gives you the float number…

thanks,

tEd


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