line for circular (360°) pots/dials

Jan 17, 2011 at 5:00pm

line for circular (360°) pots/dials

hi

i am stuck with a stupid problem – I am sure the answer is obvious, but just escapes me:

_I use a dial, set to 360° and 360 steps to control my spatialisation – all around, in circles, or wherever in a circular space (the result, scales as 0.-1. goes into GMEM’s Multiouts~ object.
_Now I want to use a line on the control, so i could klik somewhere and the sound slowly goes there
_as long as it has to go on the “normal” way (which is by the “top” of the dial, meaning for exemple from 232 to 103), all is fine and easy
_but if I am at 350, and want to go to 5, i want to take the shortest route………. how to do it (so that in this exemple it would go 351 352 353…… 0 1 2 3 4 5)

many thanks for an idea…..

kasper

#54339
Jan 17, 2011 at 6:01pm

Just having coffee, let’s see if my brain works. You need to figure out if the clockwise or anitclockwise direction is shorter, given a startAngle and a finishAngle.

if (startAngle > finishAngle), check these two cases: (startAngle-finishAngle) and ((finishAngle+360)-startAngle). Take the smaller direction.

if (finishAngle < startAngle), check (finishAngle - startAngle) and ((startAngle+360)-finishAngle).

I know I’ve done this in a patch somewhere, and I think it might be possible to reduce this equation somewhat. But if you get all four of the comparisons and take the smallest positive one, you’ll be set.

mz

#195641
Jan 17, 2011 at 6:36pm

Hello Kasper,

not really what you want ;
but may have a look on this thread (last patch i done with sin (a – b) stuff) ???

http://cycling74.com/forums/topic.php?id=28122

HTH

#195642
Jan 18, 2011 at 9:05am

thanks

finding which way to go (up or down) is I think simple – finding the difference between the 2 positions and checking if its absolute value is > or < to 180 should do ( > means you should go by “the bottom” – 360 being at the bottom)

_What I am looking for is a sort of line which would go from say 355 to 5 in steps of 356 357 358 359 360 1 2 3 4 5, or in other words, which know 1 is the value after 360, and 360 follows 1 in the other way……

many thanks

kasper

#195643
Jan 18, 2011 at 9:22am

“which is the shortest way” is a real brainfuck, and i really needed to get my
morning coffee first:

1. when next value is smaller than current, then add 360 to next value,

2. now you can compare the difference between increasing and decreasing
(or just check if increasing is smaller or greater than 180 like you wrote above.)

about a line which goes in steps … i would use [metro] and [counter].

since [line] is high priority, too, using metro is not using more CPU but requires
less thinking.

-110

#195644
Jan 18, 2011 at 9:37am

I think you can find what you want in my patch here :

– Pasted Max Patch, click to expand. –

Cheers

Mathieu

#195645
Jan 18, 2011 at 1:59pm

Hi Kasper,

this is probably not the most efficient solution, but it works :
convert the value to cartesian coordinates, apply ramp on x y, then back to polar world :

– Pasted Max Patch, click to expand. –

Mathieu

#195646

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