line with inertia

Jul 6, 2008 at 1:32am

line with inertia

Hi all,
I know I’ve seen this before in Max, but does anybody recall/know of an object like “line”, but with inertia? Meaning I give a destination value which gets overshot slightly, then overshot again (only less) as it tries to return to the value, repeat, etc., until it finally rests? a “springyline”? Thought I’d ask before trying to write something myself.

Much thanks,
David

#38755
Jul 6, 2008 at 1:48am

On 6 juil. 08, at 03:32, David Beaudry wrote:

> Hi all,
> I know I’ve seen this before in Max, but does anybody recall/know of
> an object like “line”, but with inertia? Meaning I give a
> destination value which gets overshot slightly, then overshot again
> (only less) as it tries to return to the value, repeat, etc., until
> it finally rests? a “springyline”? Thought I’d ask before trying to
> write something myself.

slide?

ej

#135397
Jul 6, 2008 at 5:09am

Hey ej,
I don’t think that’ll do it unless I’m missing something…which could very well be the case…but nothing jumps out at me after playing with the help file.

Am I missing something?

Thanks!
David

#135398
Jul 6, 2008 at 5:36am

The first thing that came to mind was one of the 3rd party physical modeling objects. Springs and dampers :) Could be overkill but looks like fun.

Bob F.

#135399
Jul 6, 2008 at 5:50am

you might want to check out the max port of pmpd, a set of physical modeling objects:

http://www.mathieuchamagne.com/?p=13

-ben

#135400
Jul 6, 2008 at 6:07am

This i an example built with regular objects.

_
johan

– Pasted Max Patch, click to expand. –
#135401
Jul 6, 2008 at 11:32am

Andre Sier has some nice physics objects including a spring simulator whose
mass, damping and inertia can be set – is this what you’re after?

They’re at:http://sier.risco.pt/code/A_objects/
Cheers
Roger

On 06/07/2008 02:32, “David Beaudry” wrote:

>
> Hi all,
> I know I’ve seen this before in Max, but does anybody recall/know of an object
> like “line”, but with inertia? Meaning I give a destination value which gets
> overshot slightly, then overshot again (only less) as it tries to return to
> the value, repeat, etc., until it finally rests? a “springyline”? Thought I’d
> ask before trying to write something myself.
>
> Much thanks,
> David
>
>
>

#135402
Jul 6, 2008 at 11:34am

same example, with pmpd.mass + pmpd.link :
(some others PMPD & MSD examples here : http://www.mathieuchamagne.com/?cat=13
)

– Pasted Max Patch, click to expand. –

________________
Mathieu Chamagne
mathieu.chamagne@free.fr

http://mathieuchamagne.com

http://www.maxobjects.com

#135403
Jul 6, 2008 at 3:30pm

Thank you all for your input! This is fantastic.

Mathieu: your example is right on for what I need. What a great set of objects! I’m going to definitely spend some time today digesting this.

Thank you all again!
Best,
David

#135404
Jul 7, 2008 at 10:17am

jvkr schrieb:
> This i an example built with regular objects.

very nice…


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#135405

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