Forums > MaxMSP

linking Max/MSP with Machinimation?

April 12, 2006 | 4:38 pm

Hello everyone. I’m trying to get Max to react, in a basic way, to my position inside a map running in machination (machinima software). So, is there a way to export my coordinates from within a map, or an object that might be able to somehow take the coordinates from the game engine? Of course this basic information is there, I just don’t know how to view it or send it to other apps. Any help would be GREATLY appreciated. I’m stuck, and can’t go any farther with my project until I figure this out.

best,
Zach


April 14, 2006 | 12:16 pm

formant wrote:
> I’m trying to get Max to react, in a basic way, to my position inside
> a map running in machination (machinima software).

Is there a link? Google wasn’t too helpful, at least now I know what
machinima is…

> So, is there a way to export my coordinates from within a map, or an
> object that might be able to somehow take the coordinates from the
> game engine?

This you would have to ask the game engine community, as thats the
resource who possibly know it. After you get that information it
probably has to be converted into something like OSC or Midi or whatever…
Most likely a Java connection might be possible.

Let us know if the other side gets you going…

Stefan

[][] [][][] [][] [][][]
[][][][][][][][][][][][][][][]

Stefan Tiedje
Klanggestalter
Electronic Composition
&
Improvisation

/~~~~~
\ /|() ()|
))))) )| | |( \
/// _/)/ )))))
___/ ///

————————-x—-
–_____———–|———–
–(_|_ —-|—–|—–()—-
– _|_)—-|—–()———–
———-()————x—–

14, Av. Pr. Franklin Roosevelt,
94320 Thiais, France
Phone at CCMIX +33-1-57 42 91 09


April 17, 2006 | 8:19 pm

http://www.machinima.org
http://www.machinima.com

and for the software I’m using:

Machinima Software-
http://www.fountainheadent.com/n.x/fe/Home/Productions/Machinimatio n

Level Editor for Quake 3 Game Engine-
GtkRadiant v.1.4
http://www.qeradiant.com/

I’ll poke around in the gaming forums and post here if I come up with anything. Thanks.

Zach


Viewing 3 posts - 1 through 3 (of 3 total)