bug report

Jan 29, 2012 at 9:19pm bug report

Hello all,

I have a evil patch that once opened, appears to kill the object;

I’ve done some testing and found that if you have about 500 objects in a patch, new instances stop working. If you take the total down to around 400, new ones start working again.

Here’s a patch to demonstrate.
I’ve tried on two macbook pros, one running the latest lion and the other the latest snow lep;
both running the latest max 6.0.3

do you see what i see?


– Pasted Max Patch, click to expand. –
Jan 30, 2012 at 7:17pm

Hi Ali,

I can reproduce this behavior, and we will take a closer look. Thanks!



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