The structure of my patch is this:
Main patch which contains (p EmbeddedPatch1) and THAT embedded patch containts (p EmbeddedPatch2)
Loadbangs aren’t working in either embedded patches. Do I need to delay the bang or do something else?
Place a [print] at each loadbang and save your patch, reopen it and check the max window. If they don’t print then your loadbangs aren’t firing and you have a problem. However if the bangs print in the max window then they’re working fine and the problem is with your patch. What exactly are the bangs triggering? I’m not completely sure what order things fire when you open a patch but possibly you have an issue with the order of triggering. If this is the case a [delay 20] directly after the problematic [loadbang]s should be a quick fix.
FIXED, was a problem with a counter..I was expecting something else, when the way I had it set up was incorrect. DELETE THREAD.
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