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loadbang() in js differs from loadbang in max

November 19, 2010 | 4:06 am

When saving a m4l device as a preset, the loadbang() function in a js is triggered (useless, since the rest of the Max patch seems to be disabled when you initiate the save; nonetheless, it happens).

When saving the same device as a preset, a Max [loadbang] object does nothing.

Is this intended behaviour? I can suddenly see the cause of some mysterious buggy-ness in patches I’ve made. Has it always been like this?


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