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Loading a jit.gl.texture programmatically

April 23, 2009 | 1:02 pm

I have written a java external that draw some objects in a scene. I want to set a textures for the objects.
I can create a texture object like
texture = new JitterObject("jit.gl.texture");
but I don’t know how to load the texture file or how to use that texture on a object
can you help?


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