Dec 6, 2006 at 4:25pm
i’ve a problem when playing loops:
Use this to see!
Make a sound like: (1 is a wave “up” and 0 is no wave”
and another like:
the first has to have 1/4 the time of the second
when you use to players in loop mode to play the sounds, only the first wave get syncronized. if you let the player role for some time you get an unsyncronized sound.
My question is: How to syncronize prefectly the loop point?
note: with groove~ and play~ we get the same thing!
Dec 6, 2006 at 4:39pm
is has been widely discussed. the solution is to have a phasor~ driven counter to trigger boths players preferably buffer~ related objects ( play~, groove~, wave~….)
Quote: Rui Caldas wrote on Wed, 06 December 2006 08:25
Dec 6, 2006 at 11:00pm
Yes, it is true! with groove~ works, but buffer~ spend a lot of time to load a file and i need to load>play as fast as possible.
Thanks for the help anyway!
Jan 28, 2010 at 12:10am
instead of using |loop 1| to do looping,
Jan 28, 2010 at 2:33pm
“buffer~ spend a lot of time to load a file and i need to load>play as fast as possible”
why don’t you load all your audio files into separate buffers and then switch between buffers using the “set mybuffer” message on the groove~/play~/… ? this is fast.
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