Looping patch using too much CPU, memory?

Sep 29, 2010 at 4:31am

Looping patch using too much CPU, memory?

Can anyone tell me why nothing else in my patch will run when I have 8 of these in it and how I can fix it?

– Pasted Max Patch, click to expand. –

Is it the pfft~ objects deep in the “gruvelastic” patch?
It seems to me I should be able to run 8 groove~ objects.

Here is the patch with 8 of them, which I load in a bpatcher:

– Pasted Max Patch, click to expand. –
#52513
Sep 29, 2010 at 8:15am

The patches you posted don’t show much – You may want to check them to see if you have posted what you actually intended to. They do look like pretty small fragments looking at the compressed file text as well.

#188858
Sep 29, 2010 at 10:00am

You haven’t copied your patches correctly; you should open each abstraction and copy the contents, not just the object….cuz we don’t have [8loops] or [trackmix] on our computers.
Brendan

#188859
Sep 29, 2010 at 5:15pm

Oops, sorry for being a fool.

Here is the looping patch.

– Pasted Max Patch, click to expand. –

The patch with 8 of them is literally just the above patch in 8 bpatchers with a mute~ attached to each.

#188860

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