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		<title>Cycling 74  &#187;  Topic: Lua intergration into next maxMSP version?</title>
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		<pubDate>Tue, 18 Jun 2013 14:11:23 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-32211</guid>
					<title><![CDATA[Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-32211</link>
					<pubDate>Thu, 31 May 2007 17:17:59 +0000</pubDate>
					<dc:creator>020200</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all.</p>
<p>I was wondering why JavaScript &#8211; which coding is a pain &#8211; got such prominent place in maxMSP, while Lua doesn&#8217;t?</p>
<p>I think Lua is the perfect solution for scripting, doing logic or mindles repetitive task, so thinking about Lua intergration instead of JavaScript would be neat.</p>
<p>Lua is mostly used for scripting of games (to give Funcionality and Logic into Gamemaps und such). I even made a pixeledtor in Lua for the PSP: <a href="http://www.node3000.com/digital-tools/download/smoove_pixel_tile_and_spriteeditor_for_sony_psp_psplua.php" rel="nofollow">http://www.node3000.com/digital-tools/download/smoove_pixel_tile_and_spriteeditor_for_sony_psp_psplua.php</a></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105548</link>
					<pubDate>Thu, 31 May 2007 17:29:44 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>Have you seen jit.gl.lua?</p>
<p>wes</p>
<p>On 5/31/07, Martin Wisniowski <mw @node3000.de> wrote:<br />
><br />
> Hi all.<br />
><br />
> I was wondering why JavaScript &#8211; which coding is a pain &#8211; got such prominent place in maxMSP, while Lua doesn&#8217;t?<br />
><br />
> I think Lua is the perfect solution for scripting, doing logic or mindles repetitive task, so thinking about Lua intergration instead of JavaScript would be neat.<br />
><br />
> Lua is mostly used for scripting of games (to give Funcionality and Logic into Gamemaps und such). I even made a pixeledtor in Lua for the PSP: <a href="http://www.node3000.com/digital-tools/download/smoove_pixel_tile_and_spriteeditor_for_sony_psp_psplua.php" rel="nofollow">http://www.node3000.com/digital-tools/download/smoove_pixel_tile_and_spriteeditor_for_sony_psp_psplua.php</a><br />
><br />
><br />
><br />
></mw></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105549</link>
					<pubDate>Thu, 31 May 2007 17:52:59 +0000</pubDate>
					<dc:creator>020200</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks, but unfortunatelly I don&#8217;t have Jitter. MSP integration would be still nice. In fact the lib is a good example on the expressive power of Lua, but can&#8217;t solve problems in max, because it&#8217;s OpenGL suited.</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105550</link>
					<pubDate>Thu, 31 May 2007 18:11:21 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On May 31, 2007, at 10:18 AM, Martin Wisniowski wrote:</p>
<p>> I was wondering why JavaScript &#8211; which coding is a pain &#8211; got such <br />
> prominent place in maxMSP, while Lua doesn&#8217;t?</p>
<p>I find &#8220;which coding is a pain&#8221; odd. Lua and JS are *very* similar <br />
languages. I don&#8217;t understand how coding in either one is fundamentally <br />
more of a pain than the other, so I assume it&#8217;s just a personal <br />
preference. Most JS/Lua core language capabilities are easily moved <br />
from one to another. If you have a Lua code snippet of a task, I&#8217;m sure <br />
someone could show you how to accomplish in JavaScript.</p>
<p>> I think Lua is the perfect solution for scripting, doing logic or <br />
> mindles repetitive task, so thinking about Lua intergration instead of <br />
> JavaScript would be neat.</p>
<p>I suppose that everyone thinks their language of choice is the perfect <br />
one. As Wes stated, there&#8217;s some provisional Lua support, and we&#8217;re <br />
looking to make it easier to make language bindings in Max. It won&#8217;t be <br />
&#8220;instead&#8221; of JS, but rather an optional &#8220;in addition to&#8221;.</p>
<p>-Joshua</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105551</link>
					<pubDate>Sat, 02 Jun 2007 08:11:58 +0000</pubDate>
					<dc:creator>Graham Wakefield</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all</p>
<p>Over the past months I&#8217;ve been prototyping a binding of Lua for audio  <br />
synthesis, including an object for MSP (&#8216;lua~&#8217;).  It appears to be  <br />
more or less stable now, so if anyone is interested in beta-testing  <br />
and giving feedback before a full release, please drop me a line.   <br />
Currently only OSX (UB), but hope to have it compiled for Windows in  <br />
the next few weeks.</p>
<p>Graham</p>
<p>
A brief, semi-technical description for the curious:</p>
<p>There are a few special advantages to using Lua &#8211; its memory  <br />
allocator/garbage collector and general efficiency supports  <br />
interpreting script code in the audio thread, which means that sample- <br />
accurate function calls and control logic are possible.  Lua also  <br />
supports coroutines (collaborative multithreading), kind of like  <br />
deterministic threads that are very cheap to run.  I&#8217;ve extended them  <br />
to be aware of sample time, so they can be used like Routines or  <br />
Tasks in SuperCollider 3, but they can embed both control logic AND  <br />
synthesis graphs like SuperCollider 2, and also like shreds in ChucK.</p>
<p>The nicest aspect: you can generate, execute, change and remove any  <br />
number of any types of unit generators to the signal processing with  <br />
sample accuracy, below the block-size, at run-time, within  <br />
deterministic parallel execution flows.  Think algorithmic  <br />
microsound, for example.  The flexibility comes with a cost of  <br />
course, but I was surprised how well it actually performs.</p>
<p>The not so nice aspect: Binding Lua to Max/MSP is much less simple  <br />
than binding to Jitter, because of the underlying object model in the  <br />
SDK (Jitter objects have excellent reflection, while only the most  <br />
recently obexed&#8217; Max objects do).  The main issue is that it is not  <br />
workable to create, connect and modify MSP objects from within a  <br />
script binding.  Unfortunately this means that I had to write a new  <br />
set of elementary unit generators rather than re-using MSP object  <br />
code.  I&#8217;m also in the process of binding the STK library, so a  <br />
standard, familiar set of ugens and so on will be available.</p>
<p>Like jit.gl.lua, the plan is to support dynamic loading of extension  <br />
modules, so that new C/Lua functionality can be written and added  <br />
without needing to recompile lua~.  If I can get my head around the  <br />
details of dynamic loading on both OSX and Windows, that is.</p>
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					<guid>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105552</guid>
					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105552</link>
					<pubDate>Mon, 04 Jun 2007 19:05:47 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: jkc wrote on Thu, 31 May 2007 20:11<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>> I suppose that everyone thinks their language of choice is the perfect <br />
> one. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Yes! Yes!! YES!!!</p>
<p>When will we get Pascal and LISP support in Max/MSP?</p>
<p>(Sorry, couldn&#8217;t resist; insert smileys as needed. And, actually, ELAN would be my PL of choice, but that&#8217;s so wierd no one else will know it).</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105553</link>
					<pubDate>Mon, 04 Jun 2007 19:17:16 +0000</pubDate>
					<dc:creator>Jeremy Bernstein</dc:creator>

					<description>
						<![CDATA[
						<p>And don&#8217;t forget LOLCODE!</p>
<p><a href="http://lolcode.com/" rel="nofollow">http://lolcode.com/</a></p>
<p>jb</p>
<p>Am 04.06.2007 um 21:05 schrieb Peter Castine:</p>
<p>> ELAN would be my PL of choice</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105554</link>
					<pubDate>Mon, 04 Jun 2007 20:49:46 +0000</pubDate>
					<dc:creator>Steven Miller</dc:creator>

					<description>
						<![CDATA[
						<p>
On Jun 4, 2007, at 1:05 PM, Peter Castine wrote:</p>
<p>><br />
>> I suppose that everyone thinks their language of choice is the  <br />
>> perfect<br />
>> one.<br />
><br />
> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
><br />
> Yes! Yes!! YES!!!<br />
><br />
> When will we get Pascal and LISP support in Max/MSP?<br />
><br />
> (Sorry, couldn&#8217;t resist; insert smileys as needed. And, actually,  <br />
> ELAN would be my PL of choice, but that&#8217;s so wierd no one else will  <br />
> know it).<br />
> &#8211;</p>
<p>Personally, I&#8217;d vote for object-oriented FORTH support&#8230; ;) Heh,  <br />
heh, heh&#8230;</p>
<p>
&#8212;-<br />
Steven M. Miller<br />
Professor, Contemporary Music Program<br />
College of Santa Fe</p>
<p>Home < <a href="http://pubweb.csf.edu/~smill" rel="nofollow">http://pubweb.csf.edu/~smill><br />
SFIFEM < <a href="http://sfifem.csf.edu" rel="nofollow">http://sfifem.csf.edu><br />
Atrium Sound Space < <a href="http://atrium.csf.edu" rel="nofollow">http://atrium.csf.edu><br />
OVOS < <a href="http://pubweb.csf.edu/~smill/ovos.html" rel="nofollow">http://pubweb.csf.edu/~smill/ovos.html><br />
CMP < <a href="http://www.csf.edu/csf/academics/cmp/index.html" rel="nofollow">http://www.csf.edu/csf/academics/cmp/index.html></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105555</link>
					<pubDate>Mon, 04 Jun 2007 21:08:26 +0000</pubDate>
					<dc:creator>nick rothwell / cassiel</dc:creator>

					<description>
						<![CDATA[
						<p>
On 4 Jun 2007, at 20:17, Jeremy Bernstein wrote:</p>
<p>> And don&#8217;t forget LOLCODE!</p>
<p>I&#8217;m a bit more hardcore:</p>
<p>	<a href="http://en.wikipedia.org/wiki/Brainfuck" rel="nofollow">http://en.wikipedia.org/wiki/Brainfuck</a></p>
<p>
Nick Rothwell / Cassiel.com Limited<br />
<a href="http://www.cassiel.com" rel="nofollow">http://www.cassiel.com</a><br />
<a href="http://www.myspace.com/cassieldotcom" rel="nofollow">http://www.myspace.com/cassieldotcom</a><br />
<a href="http://www.loadbang.net" rel="nofollow">http://www.loadbang.net</a></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105556</link>
					<pubDate>Mon, 04 Jun 2007 21:56:18 +0000</pubDate>
					<dc:creator>joshua goldberg</dc:creator>

					<description>
						<![CDATA[
						<p>pussy.</p>
<p><a href="http://en.wikipedia.org/wiki/Whitespace_programming_language" rel="nofollow">http://en.wikipedia.org/wiki/Whitespace_programming_language</a></p>
<p>On Jun 4, 2007, at 5:08 PM, Nick Rothwell wrote:</p>
<p>><br />
> On 4 Jun 2007, at 20:17, Jeremy Bernstein wrote:<br />
><br />
>> And don&#8217;t forget LOLCODE!<br />
><br />
> I&#8217;m a bit more hardcore:<br />
><br />
> 	<a href="http://en.wikipedia.org/wiki/Brainfuck" rel="nofollow">http://en.wikipedia.org/wiki/Brainfuck</a><br />
><br />
><br />
> Nick Rothwell / Cassiel.com Limited<br />
> <a href="http://www.cassiel.com" rel="nofollow">http://www.cassiel.com</a><br />
> <a href="http://www.myspace.com/cassieldotcom" rel="nofollow">http://www.myspace.com/cassieldotcom</a><br />
> <a href="http://www.loadbang.net" rel="nofollow">http://www.loadbang.net</a><br />
><br />
><br />
><br />
></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105557</link>
					<pubDate>Tue, 05 Jun 2007 00:00:42 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>&#8212;&#8212;></p>
<p>P.S. Fark and Something Awful are that way.</p>
<p>KTHNXBYE!</p>
<p>On Jun 4, 2007, at 5:56 PM, joshua goldberg wrote:</p>
<p>> pussy.<br />
><br />
> <a href="http://en.wikipedia.org/wiki/Whitespace_programming_language" rel="nofollow">http://en.wikipedia.org/wiki/Whitespace_programming_language</a><br />
><br />
> On Jun 4, 2007, at 5:08 PM, Nick Rothwell wrote:</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105558</link>
					<pubDate>Tue, 05 Jun 2007 21:09:09 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>and let&#8217;s not forget emoticon :-Q S:-P :-Q</p>
<p><a href="http://www.teuton.org/~stranger/code/emoticon/emoticon.html" rel="nofollow">http://www.teuton.org/~stranger/code/emoticon/emoticon.html</a></p>
<p>KTHXBYE,<br />
nesa</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105559</link>
					<pubDate>Wed, 06 Jun 2007 00:47:26 +0000</pubDate>
					<dc:creator>sambient</dc:creator>

					<description>
						<![CDATA[
						<p>IMHO only Ruby and Python needs to be included.</p>
<p>DA</p>
<p>On 6/5/07, nesa <i_i @gmx.net> wrote:<br />
><br />
> and let&#8217;s not forget emoticon :-Q S:-P :-Q<br />
><br />
> <a href="http://www.teuton.org/~stranger/code/emoticon/emoticon.html" rel="nofollow">http://www.teuton.org/~stranger/code/emoticon/emoticon.html</a><br />
><br />
> KTHXBYE,<br />
> nesa<br />
></i_i></p>
<p>&#8211; </p>
<p><a href="http://en.wikipedia.org/wiki/Dark_ambient" rel="nofollow">http://en.wikipedia.org/wiki/Dark_ambient</a></p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105560</link>
					<pubDate>Wed, 06 Jun 2007 10:00:36 +0000</pubDate>
					<dc:creator>020200</dc:creator>

					<description>
						<![CDATA[
						<p>Well thanks for this collection of exotic languages. At least I am glad to see something happen with that Lua thing. Thanks again.</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105561</link>
					<pubDate>Mon, 11 Jun 2007 18:36:24 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>Peter Castine schrieb:<br />
> When will we get Pascal and LISP support in Max/MSP?</p>
<p>Pascal is old school, Oberon is the way to go, and maxlisp exists<br />
already (thanks Brad&#8230;.)&#8230;<br />
I&#8217;d be happy to be able to create externals in Oberon/ObjectiveC-Pascal.<br />
When reading the SDK docs it seems that in theory it should be possible.<br />
And there is an Oberon to C compiler, which seems a bit &#8220;von hinten<br />
durch die Brust ins Auge&#8221;, but it would probably create more efficient<br />
code than an unoptimized native Oberon compiler&#8230;</p>
<p>Steven Miller schrieb:<br />
> Personally, I&#8217;d vote for object-oriented FORTH support&#8230; ;) Heh, heh,</p>
<p>I guess you can write a forth interpreter in javascript, same for BASIC&#8230;</p>
<p>Stefan</p>
<p>&#8211; <br />
Stefan Tiedje&#8212;&#8212;&#8212;&#8212;x&#8212;&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8211;www.ccmix.com</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105562</link>
					<pubDate>Thu, 04 Oct 2007 01:09:14 +0000</pubDate>
					<dc:creator>Aldanor</dc:creator>

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						<![CDATA[
						<p>any updates on that? windows version?</p>
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					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105563</link>
					<pubDate>Thu, 04 Oct 2007 16:08:04 +0000</pubDate>
					<dc:creator>Anthony Palomba</dc:creator>

					<description>
						<![CDATA[
						<p>Sounds cool Graham, I would be very interested in an XP <br />
version as well. Please keep us posted.</p>
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					<guid>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105564</guid>
					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105564</link>
					<pubDate>Fri, 05 Oct 2007 01:32:30 +0000</pubDate>
					<dc:creator>Rui Caldas</dc:creator>

					<description>
						<![CDATA[
						<p>hi there!!! </p>
<p>lol my english</p>
<p>&#8230;when you remember your pass, kowing what you know today, the only logical result for that is dreamings about the future.</p>
<p>&#8230;</p>
<p>why not&#8230;?</p>
<p>build an extarnal&#8230; an object capable of read and execute basic instructions. </p>
<p>it is possible to build a code mask.<br />
it is possible to build a basic to c &#8220;translater&#8221; </p>
<p>wright basic&#8230;execute a real exeternal object.</p>
<p>it needs some basic new commands like inlet and outlet<br />
and then&#8230; you run a patch and the object auto transform it self into a c++ and compiled object runnig in your patch&#8230;maybe with the temp file trick ;)</p>
<p>and&#8230;</p>
<p>WHY NOT&#8230;.to build a Max/MSP/JITTER to c++ translater and compiler. the translater, renders the patch code into an executable file, capable of runing by it self&#8230;. no max runtime&#8230; the real thing&#8230;</p>
<p>
a progam language it&#8217;s only a way to tell cpu to work&#8230; and cpu do not speak english.. so the translater has to exist.</p>
<p>lol</p>
<p>&#8216;hollyhood&#8217;s voice&#8217;<br />
in the future&#8230;<br />
a perfect future&#8230;<br />
when you live in harmony with you computer&#8230;</p>
<p>&#8216;credits&#8217;<br />
charecters</p>
<p>USER (you on your favorit chair&#8230; or at the bed&#8230;)</p>
<p>COMPUTER (a retro like speaking computer, like in alian! with sound fx and all&#8230;)</p>
<p>&#8216;movie&#8217;<br />
A Normal Max Day</p>
<p>computer: HELLO User!<br />
user: Hi! <br />
user: Want to build patch capable of taking coofee &#8217;cause i only want to.<br />
Computer: OK. hummm&#8230; do you want a milk and suggar calculator?<br />
User: hummm&#8230; that&#8217;s fine&#8230; and a temperature one too!<br />
Computer: OK. I will start to compile the pach for you&#8230; do you want&#8230; hummm&#8230;. never mind!</p>
<p>The End</p>
<p>Bye There!!!</p>
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					<guid>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105565</guid>
					<title><![CDATA[Re: Lua intergration into next maxMSP version?]]></title>
					<link>http://cycling74.com/forums/topic/lua-intergration-into-next-maxmsp-version/#post-105565</link>
					<pubDate>Fri, 05 Oct 2007 02:29:25 +0000</pubDate>
					<dc:creator>Graham Wakefield</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all,</p>
<p>Sorry, I had to take lua~ down because it was having threading  <br />
issues, which I&#8217;m working on resolving almost literally as I write  <br />
this. Nothing wrong with the Lua engine, just something tricky about  <br />
managing state between audio and message threads in Max (and in  <br />
general really). As soon as that&#8217;s done, I&#8217;ll get an XP version up&#8230;  <br />
should be in the next month I hope.</p>
<p>G</p>
<p>On Oct 4, 2007, at 9:08 AM, Anthony Palomba wrote:</p>
<p>><br />
> Sounds cool Graham, I would be very interested in an XP<br />
> version as well. Please keep us posted.<br />
></p>
<p>grrr waaa<br />
<a href="http://www.grahamwakefield.net" rel="nofollow">http://www.grahamwakefield.net</a></p>
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