M4L device bangs all objects when saved

Jul 3, 2013 at 6:42pm

M4L device bangs all objects when saved

I just finished building a device that allows a user to store a bunch of object ids of parameters in their live set, it stores all the data in a coll. I tried it out, stored all my object ids, then decided I wanted to edit the max device so opened it up, made my changes and saved it. The problem is, when I saved the device, I lost all the ids that I had saved in the coll. This happened because it seems that when saved, all objects in the patch are sent a bang and since my device has an option to clear the list and delete the contents of the coll, this got banged on the save.

Is there some way to turn off this behavior or maybe exclude some objects from being banged? I can think of some workarounds but this seems like something that shouldn’t HAVE to happen..

#254918
Jul 3, 2013 at 11:26pm

do you have a live.thisdevice in your patch ?

#254930
Jul 3, 2013 at 11:31pm

I have a lot of live.objects and live.paths but no live.thisdevice

#254931
Jul 11, 2013 at 1:56am

can you post the patch?

#255618

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