Making a dial
Sep 14, 2007 at 2:03pm
Making a dial
do you know if exist a solution to quickly build a “dial” jpg for using it with the pictctrl object?
I’m trying right now with Macromedia Flash: it can export a sequence of jpg (or pict or whatever), but is only half of the work, because I should copy/paste any pict in a big jpg using photoshop or something like this.
Alternatevely, I’m seeing that Flash can export an animated gif, that is maybe what I’m looking for.
Any help will be really appreciated!
Sep 14, 2007 at 2:26pm
Take a look at this thread:
At 8:03 AM -0600 9/14/07, carlo rossi wrote:
Sep 14, 2007 at 11:10pm
Sep 15, 2007 at 9:06am
If you are on a mac and don’t mind some programming (as if anyone
anyway it’s a great program to mess with
On 14 Sep 2007, at 16:26, Dan Nigrin wrote:
> Take a look at this thread:
Sep 16, 2007 at 11:35am
Thank you, it seems to be a great program.
But I have a strange issue if I try to use a jpg with height bigger than 50px, I can’t understand what is happening…
I attach a file containing a test patch and two jpg, the first works fine, the second not.
Thank you for helps!
Sep 16, 2007 at 11:38am
Oh sorry, it was just because I set a wrong number of frames!
Sorry for spam :)
Sep 23, 2007 at 3:50am
I’ve thought about this a lot and realized that really, one should just create the dial in GL and then use the GL commands with a counter to rotate it, capturing the frames each tick. The only problem is that the dial needs all the images in a single file, in a row :: any way to automatically do this, as opposed to saving 128 (or however many) separate files?
Some kind of magic with the dstrect command and a really long, skinny matrix… probably.
That would be cool, an automatic dial-creator right in Max, for use in Max!
Sep 23, 2007 at 7:16am
heres what I had made to that effect, sorry for the lack of documentation. I haven’t used it in a while but maybe later Ill clean it up so its more user friendly. Load in a movie and set the dimensions and frame numbers and click go and then export a pict.
#P button 419 199 15 0;
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